I loved the previous game in this franchise, the unique and innovative Morrowwind. Now the sequel is due in stores March 20. Sadly, I won’t be getting it. My humble ‘lil PC just isn’t up to the task. I’m way below the minimum system specs for this thing. I’m sure I’ll upgrade my computer sometime this year, and then I expect I will pick this game up, probably used.
Here is an interesting fact: The PC version of this game is $50, and the XBox version is $60. Nice. This is a first-person game, which means it is far more suited to the PC, and looking around with the analog stick is going to be akward and frustrating. The PC version comes with the toolkit so you can add content to the game. You can add new NPC’s, quests, or entire towns and share them with your friends. The PC version will support the fantastic keyboard technology, which lets you type letters and symbols directly into the game instead of playing hunt-and-peck with the controller. Thats a lot of features to give up for $10 more.
I don’t get it. What’s the sense in charging more for the console version?
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
PC Hardware is Toast
This is why shopping for graphics cards is so stupid and miserable.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.