I loved the previous game in this franchise, the unique and innovative Morrowwind. Now the sequel is due in stores March 20. Sadly, I won’t be getting it. My humble ‘lil PC just isn’t up to the task. I’m way below the minimum system specs for this thing. I’m sure I’ll upgrade my computer sometime this year, and then I expect I will pick this game up, probably used.
Here is an interesting fact: The PC version of this game is $50, and the XBox version is $60. Nice. This is a first-person game, which means it is far more suited to the PC, and looking around with the analog stick is going to be akward and frustrating. The PC version comes with the toolkit so you can add content to the game. You can add new NPC’s, quests, or entire towns and share them with your friends. The PC version will support the fantastic keyboard technology, which lets you type letters and symbols directly into the game instead of playing hunt-and-peck with the controller. Thats a lot of features to give up for $10 more.
I don’t get it. What’s the sense in charging more for the console version?
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?