In which we spend about two-thirds of an episode lost, stuck, going the wrong way, or unsure of what the game wants from us. On the upside, we spend some of the time passive-aggressively insulting the Bethesda art design by praising this DLC.
Just two episodes left. If you’re following the drinking game, then you’ll remember that we’re keeping track of how many people the drinking game would have killed. (Every time the drink count is high enough to produce fatal alcohol poisoning, a fresh player is introduced.) As of the start of this episode, victim #6 is just reaching the point of severe motor impairment. I’m really hoping we can kill them quickly and perhaps kill one more before this season ends. It might be a bit of a stretch, but I’m pretty sure the final episode is an extra-long one.
My hope is that through perseverance and virtuous industry, Josh’s potty mouth can end the life of that sad seventh bastard.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
A video Let's Play series I collaborated on from 2009 to 2017.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.