I bought several Spider-Man posters around the time I graduated from high school. (1990) These posters graced the walls of my bedroom at my parent’s house, then the walls of what passed for my living room as a bachelor, and finally wound up on the walls of my home office. The posters are now old enough to graduate from high school themselves.
The time finally came to put them to rest. My love for ol’ web-head remains undiminished, but the posters had become wrinkled and torn over the years. (Although, they hadn’t faded, since the light of the sun rarely reaches this place.) My father-in-law provided the perfect replacement: Vintage computer science posters from his early days of teaching. (He’s retiring this year.)
They’re laminated, so they’re in better condition than my Spider-Posters, despite them being over a decade older. I apologize for the low quality of these shots. The lighting in here is ideal for monitors, but hell on photography.
Read on to see the rest:
This is a history of the personal computer, which begins in 3,000 BC and ends in 1977.
The parts of a personal computer: Screen, Keyboard, Printer, Phone, and Tape Recorder.
I threw away the last of my floppies in 1999. People had been predicting the death of the floppy for nigh on a decade by that point. In the end, nothing really killed them, they just died. It wasn’t until USB drives and those flash memory thingdings that we really had reliable portable storage again.
I have a little memory card in my phone that’s smaller than a thumbprint and holds two gig. You would need 5,405 of the above-pictured 5.25″ floppies to hold that much data. And probably a wheelbarrow.
The dead tongues of computer science.
Sorry. Maybe I should have warned you first. Bill here is on the back of the door so I don’t see him very often. I keep him there because the reaction I get from visitors is priceless.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.