A reader wrote in to suggest this one. I admit I’ve made this blunder myself. More than once. It really is easy to goof up and describe a cave in meticulous detail, while forgetting to mention the dragon laying in the middle of the chamber.
Part of this is due to narrator’s vanity: We know that once we mention the dragon the rest of the description is going to be ignored. We want to make sure nothing we’ve written goes to waste, so we mention the most obvious details last.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?