Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.