Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.