Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Video Compression Gone Wrong
How does image compression work, and why does it create those ugly spots all over some videos and not others?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
A Telltale Autopsy
What lessons can we learn from the abrupt demise of this once-impressive games studio?