Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Raytracing is coming. Slowly. Eventually. What is it and what will it mean for game development?
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.