Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.