Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Why Google sucks, and what made me switch to crowdfunding for this site.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.