Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren’t happy with the direction the game is going. Sadly, there isn’t much you can do about this, unless you want to give them their way. And honestly, what’s the fun in being the GM if you’re just going to let players have their way?
UPDATE: Ah. So THAT’S where the “rocks fall” joke originated!
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
The Best of 2019
I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?