A lot of tension in a story happens when the characters do something against the wishes of the audience. This isn’t really possible in the context of an RPG, because the characters ARE the audience.
It pretty much means you can’t create moments like the one where (in the books, mind you) Eowyn begs Aragorn to let her ride with him into battle, and he refuses because he has no right to accept. If you try, you’ll end up with nonsense like what you see above, because 90% of the players out there will simply let her join without a second thought. The other 10% will try to have sex with her first.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.