I usually have comics done a couple of weeks ahead of time, but when I get an idea for a strip to be inserted within the current week, I have to choose between letting the idea slide, or postponing a strip and making the comic during the week. As we approach the end, I’m increasingly reluctant to skip material, so I’m going to push the comic to Friday.
Perhaps the following silly image will appease you:
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.