The only way to keep players from doing something stupid is to Just Keep Talking.
Sadly, there is no way to keep the DM from doing something stupid, although offing one of his favorite NPCs might shut him up for a couple of minutes.
A programming project where I set out to make a gigantic and complex world from simple data.
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?