I’ve made about four characters in Fallout: New Vegas so far and each time they’ve had exactly the same build. There’s a lot of really awesome quests in this game that frankly get more interesting if you have high science and so I never want to give that particular skill up. I also can’t run a game without high speech, since I think being able to worm your way out of a bad situation is a lot more gratifying than only knowing how to solve problems with bullets. It goes without saying that by association, my S.P.E.C.I.A.L. stats were Charisma and Intelligence (with a little luck thrown in) since they not only pertain to the skills of my choosing, but I’ve always found them more useful than any of the others. The point is, every time I went to make a fresh character I just couldn’t live without those skills. The only differences were who I sided with and if I decided to be a cannibal or not with that particular character.
Oh, who am I kidding. There’s nothing like asking Boone to wait for a second while I eat someone’s liver raw. Cannibalism, I will never quit you.
This is the part where you say “Yeah, well you know, that’s just, like, your opinion, man” instead of starting a flame war about superior builds. The great thing about these games is everyone can play them differently and find a comfort zone that fits them personally. I’m sure there are even some of you who liked to play drastically different characters for the full Fallout experience and that’s awesome, too!
Unless you put all your points into Barter. Seriously, man. What are you thinking?
The Truth About Piracy
What are publishers doing to fight piracy and why is it all wrong?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?