So here we are, at the end of the second movie. This means I spent 46 strips in Fellowship, and 47 in Two Towers. I didn’t plan that, it just sort of worked out that way. Fellowship occupies 58 total pages, while Two Towers is 74 pages long.
So they are finally going to Isengard. There was a rumor that the Hobbits might have been taken there. I guess we’ll find out.
Sure, it can be bad when you realize that one of your players has been zoning out during crucial moments. But, the real horror sets in when the players who have been paying attention try to explain, and their perception of your gameworld is so different from your intention that you almost don’t recognize it as your own.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
What is Vulkan?
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?