I’m a fan of the movies, but I’m a bigger fan of the books. The movies are an amazing acomplishment, but they falter when they break from the book. There are several changes which really irritate me, either because they suck the art out of the story or because they make no dang sense. I won’t enumerate them here. I’m sure more scholarly fans have already beaten that particular horse into a fine paste. Having said that, it could have been worse. How much worse? Take a look at this bit from the special edition of Return of the King:
I am trying to imagine the munchkin that read this beautiful story and concluded that what we needed at the end was a dang bossfight. This is the sort of suggestion you might post to forums frequented by fans if you wanted to do a little trolling and get people riled up. It’s shocking that someone with such a tin ear for the work could get anywhere near the movie project. The very suggestion makes me thinks of “needs more cowbell“.
Thankfully this was nixed, although I notice the idea survived at least long enough to get storyboarded. The storyboards outline – even choreograph – the swordfight between Sauron and Aragorn.
I think back to my bit where I mused about how Star Wars would have turned out if it was run through the modern-day Hollywood meat grinder. At the time I was going for laughs and tried to come up with the most absurd crap possible. After seeing this I think what I wrote isn’t all that implausible.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.