I’m a fan of the movies, but I’m a bigger fan of the books. The movies are an amazing acomplishment, but they falter when they break from the book. There are several changes which really irritate me, either because they suck the art out of the story or because they make no dang sense. I won’t enumerate them here. I’m sure more scholarly fans have already beaten that particular horse into a fine paste. Having said that, it could have been worse. How much worse? Take a look at this bit from the special edition of Return of the King:
I am trying to imagine the munchkin that read this beautiful story and concluded that what we needed at the end was a dang bossfight. This is the sort of suggestion you might post to forums frequented by fans if you wanted to do a little trolling and get people riled up. It’s shocking that someone with such a tin ear for the work could get anywhere near the movie project. The very suggestion makes me thinks of “needs more cowbell“.
Thankfully this was nixed, although I notice the idea survived at least long enough to get storyboarded. The storyboards outline – even choreograph – the swordfight between Sauron and Aragorn.
I think back to my bit where I mused about how Star Wars would have turned out if it was run through the modern-day Hollywood meat grinder. At the time I was going for laughs and tried to come up with the most absurd crap possible. After seeing this I think what I wrote isn’t all that implausible.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.