Assassin’s Creed 2 EP24: Mario Murder Party

By Shamus Posted Tuesday Nov 22, 2011

Filed under: Spoiler Warning 167 comments


Link (YouTube)

Has our let’s play of Assassin’s Creed 2 seemed a little boring lately? I know we haven’t had a great deal to say, and our analysis has been spread a little thinner than usual. I’ll admit now that I’ve been holding back a lot of my commentary. For the last couple of months, I’ve been nursing a grudge, nurturing it and growing it until it matured into indignant rage. We’ve finally reached carnival, and the dam has broken. It’s finally time to begin enumerating faults and cataloging the failures.

This isn’t just the point where the game fell apart, this is the point where the series itself ended for me. I realized that the writers had abandoned the direction and tone of the original game. They had set aside the pseudo-historical setting, the philosophical ideas, and the conspiracy thriller, and instead were making a collection of crappy, ill-conceived mini-games. It pissed me off when they used Leonardo Da Vinci as a lever to elevate their risible Mary Sue protagonist. It exasperated me when they watered down the plot with nonsense and filler. But the unpardonable sin was when they took away the fun “parkour and murder” gameplay and replaced it with… whatever this is.

 


 

Star Wars: The Old Republic Beta Impressions

By Josh Posted Monday Nov 21, 2011

Filed under: Game Reviews 441 comments

swtorlogo.jpg

Now, I know I said I’d have a Shogun 2 post for you guys today, but on Friday, Bioware finally stopped actively trying to prevent people from talking about their latest game and dropped the Old Republic’s NDA. Given I’ve been waiting to do a post on this game for what seems like forever, you’ll have to forgive me putting off Shogun 2 for a little while longer.

Back around mid-August, I received a welcome surprise in my inbox â€" a beta invite to the Old Republic. Ever since then, I’ve been itching to tell people about my experiences with the game. Some of you may also remember how I played it back at PAX 2010 and raised some concerns about the budget and direction for the game. I’ve long been waiting to see if I would have to eat those words. And I think just about everyone has been waiting to see if what is probably the most hyped MMO â€" perhaps, the most hyped videogame â€" in history will actually live up to all it promises.

So why don’t we get down right to that? Does BioWare’s first MMO live up to its enormous hype?

Is Star Wars: The Old Repubic any good?

And if I were to put all of my thoughts and experiences about the game into a single-word answer to that question, it would really just have to be:

No.

Continue reading ⟩⟩ “Star Wars: The Old Republic Beta Impressions”

 


 

Desert Bus Interview

By Shamus Posted Sunday Nov 20, 2011

Filed under: Personal 52 comments

For those of you who missed it, here is the interview:


Link (YouTube)

Yeah, I appeared between Kevin Murphy and John Scalzi. I felt like a poser. Before the interview I had to remind myself, “This isn’t about you. This is about helping sick kids. Go on the show and act like a moron if you must, but stop worrying!”

I didn’t take the advice, of course. But it was nice of me to offer it.

Since you guys were nice enough to pose questions, I’ll answer a few that didn’t make it into the interview:
Continue reading ⟩⟩ “Desert Bus Interview”

 


 

Deserted Bus!

By Shamus Posted Saturday Nov 19, 2011

Filed under: Personal 56 comments

Okay, so… my appearance time on Desert Bus 5 has been moved twice and doesn’t appear on the guest list. DB is a really complex affair and I’m sure I just slipped through the cracks. The last time I was given was 7pm PST tonight, but that’s just an hour before Steve Butts, and guest appearances are usually several hours apart.

The point is, I’m not sure if / when I’ll appear on the show. I just wanted to give everyone a heads up. I’ll post an update if things get straightened out. In the meantime, go watch the stream! Lots of entertainment and fun. My minor scheduling hiccup notwithstanding., it’s a technical and logistical marvel those guys have put together.

EDIT: While still not listed on the guest page, I’m apparently slated for 7pm EST (midnight GMT) tonight. I’m just going to call in and hope for the best.

EDIT: Everything is sorted. It looks like I have some of you to thank for it. So… thanks. Now, go post some questions for me!

 


 

Assassin’s Creed 2 EP23: I Believe I Can Fly

By Shamus Posted Friday Nov 18, 2011

Filed under: Spoiler Warning 79 comments


Link (YouTube)

Sure, you can slam a flaming flying machine into the roof of the Temple of Plot Door after conspicuously flying over the Greater Italy Archer’s Convention being inexplicably held on the rooftops of Venice. But if ONE GUY spots you after that, it’s insta-fail. You can feel this game shifting (without a clutch) from one mechanic to the next. Okay, now you’re free running. Now do the flying machine. Now do a stealth section.

Didn’t we steal a bunch of uniforms two days ago? Wouldn’t it have been worth a shot to slip into one of those and try walking through the front door? Risky, sure, but compared to lighting a dozen fires and piloting a flying machine? Interesting that Ezio just happened to arrive at exactly the right moment. If he’d been thirty seconds sooner or later everything would have played out differently. How was Abe Lincoln going to explain the bloody corpse if Ezio hadn’t shown up to take the blame?

This was a classic case of Cascading Plot Failure for me. The above sequence wasn’t uniquely horrible, but as objectionable or questionable events unfold, I begin thinking about them more, trying to MAKE the game make sense. This causes additional scrutiny, which reveals more questions that would have otherwise gone unnoticed. Pretty soon everything that isn’t explained becomes a gaping plot hole, because I lose faith in the writers. This isn’t as bad as Fable 2 or Fallout 3, not by a long shot. But it was at this point in the game that I stopped caring. I didn’t think the writers were playing fair and it felt like they were just making this up at random.

 


 

Desert Bus For Hope 5

By Shamus Posted Friday Nov 18, 2011

Filed under: Notices 104 comments

Desert Bus for Hope 5 begins tonight! Once again the extended crew of Loading Ready Run will be playing the most boring unreleased videogame ever devised by performing magicians based in Las Vegas, in order to raise money to buy games for sick kids.

I’ll be appearing on the show tomorrow moring at 2pm eastern time. (That’s 7pm GMT, assuming the accursed idiocy of DST isn’t throwing me off.) I’d be super-grateful if you would stop by the DB5 blog before I go on. They will have a post announcing my appearance, and there you can leave some questions. When I call in, they will ask me the questions. If we are extraordinarily lucky, this will result in something passing for entertainment.

Other announcements and comments:

  1. Yes, my book is done. It’s currently being flensed by a number of editors. It will be released sometime after that, assuming anything is left.
  2. Project Frontier is on hold until I’m done with the book. I don’t dare look at it until then. There’s just way too much going on right now. You have no idea.
  3. Skyrim is really fun. Bethesda made some really interesting design decisions, such as removing all pretense of roleplaying through dialog. They were never very good at it, and now they’ve stopped trying altogether. What’s even more surprising is that I don’t mind. Apparently having stupid, meaningless, logic-deficient choices is worse than no choice at all.
  4. Spoiler Warning: Assassin’s Creed 2 is winding down. I don’t know what game we’re going to cover next. It’s a bit early for Skyrim. I really want to cover Deus Ex: Hunan Beef, but Josh hasn’t played it yet and frankly there’s too much Skyrim going on for that to happen. We’ll see.
  5. If you’re going to leave questions for me at Desert Bus, please keep in mind that I can’t speak for the other Spoiler Warning cast members. So be careful asking questions like, “Why don’t you guys do X?” For a lot of those questions, my answer would be, “I’d have to talk it over with Mumbles, Josh, and Rutskarn,” which isn’t very interesting.
  6. I totally stole the Deus Ex “Hunan Beef” gag from Josh. Don’t tell him.
 


 

Assassin’s Creed 2 EP22: The Desynchronizer

By Shamus Posted Thursday Nov 17, 2011

Filed under: Spoiler Warning 94 comments


Link (YouTube)

From this point on, most of the game revolves around a plot-driven door.

A natural side-effect of plot doors is that players will scrutinize them in direct proportion to how much hassle it is to open it. In the Neverwinter Nights 2 example I linked above, it takes the player about a quarter of the game to open a door. Therefore that potion of the game attracted a lot of analysis, which resulted in the entire thing flying apart for me.

The Assassin’s Creed 2 writers seemed to be aware of this danger, so they wisely set up this mission to examine the building and establish that it is exceptionally secure. This helps persuade the player that the upcoming steps will be justified. On the other hand, the mission itself is kind of annoying, and it doesn’t really satisfy all objections.

For example, if I was trying to sneak in to that place and kill somebody, my first thought would be, “Food and water are getting in there somehow. These are not carried by nobles. These will be carried by peasants. Maybe I should consider taking off MY MAGNIFICENTLY FLAMBOYANT CLOWN SUIT and try to slip in undetected. Maybe explore some other methods of assassination besides ‘frontal assault’.” Well, I’d think of that before I thought of “flying machine”, at any rate.

This setup made me even more angry at Ezio. He stayed his blade when all of his foes were right in front of him. Later they’ve moved into an impregnable fortress and NOW he wants to kill them?

Of course, they could have just stuck to the core mechanics and missions like the original, and then I’d fault the game for feeling repetitive. Or they could cull the repetition and I’d ding the game for being too short. Instead of the Good, fast, cheep tradeoff, games seem to have “long, diverse, well-made”. Looking at it that way, Assassin’s Creed 2 actually performs better than most games. But I wouldn’t be doing my job if I let these plot-hacks slip by without comment.

EDIT: Edited the first paragraph to fix my nearly incoherent introduction.