So Thief has come and gone. Based strictly on how much discussion it’s generating, I estimate that upwards of six people bought it. It’s not generating buzz the way Tomb Raider or Human Revolution did. It’s not generating controversy the way Duke Nukem Forever did. And it’s not getting public derision the way Aliens Colonial Marines did. The game is barely a month old, and the conversation is basically over already. 6.9/10. Meh. Which is a shame. This game is not nearly the train wreck that Aliens: CMJudging by reviews. I haven’t played Colonial Marines. was, and I hate to see it forgotten so soon.
So let me do my part by meticulously picking at the game and pointing out all the flaws. Partly because in the world of games it’s better to be criticized than ignored, but mostly because that’s what we do here.
The various appendages of this game simply don’t fit together. Normally I blame these kinds of problems on bad writing, but in this case I think the game suffers from a severe case of re-writing and script tampering. Examining the story feels like an archaeological dig where we try to figure out what era the disparate pieces belong to.
Continue reading 〉〉 “Thief Autopsy Part 1: Prologue”
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