Like System Shock 2 and System Shock before it, I have worn this game out. I have played it to the point where it all feels too familiar. I know where the good loot is, I know which monsters I’m about to run into, and I’ve even memorized a handful of container combinations.
A big part of the appeal of this game is the suspense of not knowing what comes next. Of scrounging for resources. Or improvising when the unexpected happens. But now I always know what comes next. I know which resources I’ll need (save the nullwave grenades for Weavers) and which I can use freely (recycler grenades are plentiful, just throw them anytime there’s a big pile of furniture in your way) and when usage spikes will happen. (Need lots of disruptor rounds for dealing with the two different groups of possessed crew members in the crew quarters.)
I know how to spend my neuromods to get the most bang for my buck. (Don’t need to get the highest level of hacking until WAY late in the game, because so few worthwhile containers require it. On the other hand, Necropsy yields more Typhon tissue, which yields more exotic material, which yields more neuromods, so get that as soon as possible.) I know where the good weapons are. I know where spare turrets are stashed. I know which quests are worth doing, and which ones are worth putting off until I’m headed to the other end of the station.
The more I play, the more same-y my playthroughs get as my personal run becomes more optimized.
I wish there was DLC to randomize this stuff. Actually, I guess they sort of did that…
Continue reading 〉〉 “Prey 2017 Part 22: The Next Prey”
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