Prey 2017 Part 22: The Next Prey

By Shamus Posted Thursday Dec 9, 2021

Filed under: Retrospectives 76 comments

Like System Shock 2 and System Shock before it, I have worn this game out. I have played it to the point where it all feels too familiar. I know where the good loot is, I know which monsters I’m about to run into, and I’ve even memorized a handful of container combinations.

A big part of the appeal of this game is the suspense of not knowing what comes next. Of scrounging for resources. Or improvising when the unexpected happens. But now I always know what comes next. I know which resources I’ll need (save the nullwave grenades for Weavers) and which I can use freely (recycler grenades are plentiful, just throw them anytime there’s a big pile of furniture in your way) and when usage spikes will happen. (Need lots of disruptor rounds for dealing with the two different groups of possessed crew members in the crew quarters.)

I know how to spend my neuromods to get the most bang for my buck. (Don’t need to get the highest level of hacking until WAY late in the game, because so few worthwhile containers require it. On the other hand, Necropsy yields more Typhon tissue, which yields more exotic material, which yields more neuromods, so get that as soon as possible.) I know where the good weapons are. I know where spare turrets are stashed. I know which quests are worth doing, and which ones are worth putting off until I’m headed to the other end of the station.

The more I play, the more same-y my playthroughs get as my personal run becomes more optimized.

I wish there was DLC to randomize this stuff. Actually, I guess they sort of did that…
Continue reading ⟩⟩ “Prey 2017 Part 22: The Next Prey”

 


 

Arkham Origins #1: DeadStroke

By Shamus Posted Tuesday Dec 7, 2021

Filed under: Streaming 52 comments

Last week Chris and I went through the first two hours of Batman: Arkham Origins. You can watch the VOD here. Chris was playing, and I was running my mouth. It’s been a few years since I did this sort of thing, and it was a lot of fun.

You can also watch the show in the following embed, which I’ve placed below the fold because Twitch embeds insist on auto-playing:

EDIT: I figured out how to turn off autoplay, which should REALLY be off by default.

Back in 2013 I did a 5-part series on this game, which I hilariously called an “over-analysis”. Oh how far we’ve come.

Continue reading ⟩⟩ “Arkham Origins #1: DeadStroke”

 


 

Diecast #365: Book of PyCharm

By Shamus Posted Monday Dec 6, 2021

Filed under: Diecast 100 comments

I had a topic I meant to add to the show notes, but forgot. This week in my Paypal account I got a $500 invoice from GitHub. I spent a good while scratching my head and wondering what on earth would cause GitHub to think I owed them five Benjamins. Then I looked again and realized the name wasn’t actually Github. It just parsed that way, the way you might think that I’m talking about my podcast when I say “Diceast” or that “Batamn” is a famous superhero.

So… that’s a new scheme. I was really surprised to find that PayPal didn’t have a mechanism to say “I do not recognize this invoice as valid”. It did let me refuse to pay it, of course, but it didn’t give me a way to express concern or suspicion. A single report like this wouldn’t be a big deal, but if a new user sends out 1,000 invoices and 600 are ignored, 4 are paid, and 396 are marked as suspicious, then that might be really useful for detecting and combatting fraud.

I wonder if this is a one-off, or if this is going to be part of the meta going forward.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast365


Link (YouTube)

Continue reading ⟩⟩ “Diecast #365: Book of PyCharm”

 


 

Prey 2017 Part 21: Alex All Along

By Shamus Posted Thursday Dec 2, 2021

Filed under: Retrospectives 119 comments

I hope this doesn’t feel like I’m beating a dead horse. Elsewhere in this series I skipped over literal hours of gameplay in a sentence or two, so maybe it feels sort of weird to spend 7,500 words on these last three and a half minutes of the game.

But this is a pretty big switch-up that lands after gameplay is concluded and the credits have rolled. This is a very unusual move, and so I have a lot to say about it.

Continue reading ⟩⟩ “Prey 2017 Part 21: Alex All Along”

 


 

Diecast #364: Wheel of Rust Potion

By Shamus Posted Monday Nov 29, 2021

Filed under: Diecast 195 comments

I hope you had a great Thanksgiving. The Christmas Shopping season has begun, the Steam autumn sale is in full swing, award season is here, and it has begun snowing in my part of the world.

I just noticed that Christmas and New Years fall on Saturday this year. We normally record the show on Saturdays. Rather than try to schedule around this, I think we’re going to take those weeks off.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast364


Link (YouTube)

Continue reading ⟩⟩ “Diecast #364: Wheel of Rust Potion”

 


 

Prey 2017 Part 20: Judgement Day

By Shamus Posted Thursday Nov 25, 2021

Filed under: Retrospectives 86 comments

Like I said last time, Prey ends with us either “saving” Talos-1 or nuking the station, and then we get a post-credits scene where we learn the entire game was a simulation. We’re actually a ball of Typhon cells that have been implanted with the memories of Morgan Yu, and allowed to experience a simulation of her struggles aboard the station.

This reveal creates an extra layer of possible confusion, because we now have an overabundance of characters named “Morgan”.

  1. The original person that worked on Talos-1 and studied the Typhon.
  2. The person who originally fought the Typhon in the real world. We don’t know what happened to her, although I guess we have to assume she died somehow.
  3. The virtual person recreated from the memories of #2. This is the version of the character that was controlled by the player.
  4. The ball of Typhon cells that’s been tricked into thinking it’s Morgan Yu. Arguably this is the same as #3, but this reveal means that we might want to make a distinction between the two.

In this series, I’ve been referring to #1 as “Old Morgan”. To help us keep track of these different versions, I’m going to give the name “Morphon” to #4, the Morgan-Typhon hybrid.

If you’re still confused, I’m sorry. This is as clear as I can make it. The writer is really throwing us a curveball here. Again, I think that a reveal this big needs to appear BEFORE the credits, and we need to be given a little space to process it. This post-credits replacement of the plot is trying to fit too big an idea into too small a space.

Continue reading ⟩⟩ “Prey 2017 Part 20: Judgement Day”

 


 

CRINGEFEST.WAD

By Shamus Posted Tuesday Nov 23, 2021

Filed under: Personal 67 comments

This is is about a DOOM mod I wrote. Except, not really. This post is actually about the the surreal and frightening sensation of getting old. Way back in 1995 I made a map pack for DOOM2 called “Slugfest”. As far as I can remember it was well-received, although I haven’t thought about it in years.

Last week someone posted a YouTube video where they played through that old map pack. Back in the day, I would have been giddy with excitement at the prospect of watching someone else play though my levels. But here from my vantage point at the tail end of 2021, I feel something very different.


Link (YouTube)

So let’s talk about these maps…

Continue reading ⟩⟩ “CRINGEFEST.WAD”