So now we’re working in 2 dimensions. The advantage is that 2D development is a lot easier than 3D. The disadvantage is that I don’t have the right tools for the job.
If you’re making a game or some other kind of 3D-rendering type stuff, then you need some basic variables and tools. The first thing you’ll want is some sort of geometric vector. Like, if you’re going to be using x, y, and z values then you probably want some way to bundle them together. With a proper vector toolset we can have this bit of code:
Continue reading 〉〉 “Project Good Robot 2: Welcome to 2D”
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