Zenimax vs. Facebook Part 3: History and Context

By Shamus Posted Tuesday May 16, 2017

Filed under: Column 66 comments

Palmer Luckey sent the Oculus Rift prototype to John Carmack in April 2012, and Carmack made improvements to it as I detailed last week.

Disclaimer: Like I said at the start of this series, I am not a lawyer. This is a complicated case and I am not an expert on the law, VR, or corporate contracts. I’m working with incomplete records of complex events where there was often more than two sides to every story. I’ve done what I could to be accurate, but series is intended as opinion commentary, not authoritative historical record.

In May, Zenimax had Luckey sign an NDA. This was probably the fatal mistake in the entire process. While I object to the entire premise of the Zenimax arguments regarding code, most of this case seems to turn on the NDA, and Oculus was probably doomed the moment Luckey put his signature on the thing.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 3: History and Context”

 


 

Prey: Debugging the Problem

By Shamus Posted Monday May 15, 2017

Filed under: Video Games 106 comments

You might remember my complaint from yesterday, where I talked about a bug that killed my Prey playthrough. I managed to solve the problem. What I found might also help all the other people experiencing strange broken quests triggersAt least on the PC. If you’re playing on a console you’re on your own. Sorry.. I don’t know. It turns out that (at least in my case) this is an issue with save data collisions between different games.

Note: This post is spoiler-free, aside from the names of levels and random screenshots of the first fifteen minutes.

Prey is pretty good in terms of PC creature comforts for a game of 2017. It’s got quicksave and quickload and they’re reasonably fast to useThis isn’t one of those game engines that purges EVERYTHING from memory when doing a quickload.. But it’s still a game of 2017, which means there are some console-minded design decisions impacting the interface. Specifically, you get three save “slots”.

Now, each of those slots can hold multiple saves. If you start a game in Slot 1, within that slot you can have multiple auto saves, quick saves, and manual saves. This isn’t inherently a bad system. If you and your little brother are both playing through the game, this system means you can both have your own games without the save files getting all mixed together. The “only three active campaigns at a time” limit is a little alien to my PC sensibilities, but whatever. It’s odd, but I’m okay with it.

Or I would be, if it wasn’t for the problems it caused…

Continue reading ⟩⟩ “Prey: Debugging the Problem”

 


 

Prey vs. My Nostalgia

By Shamus Posted Sunday May 14, 2017

Filed under: Video Games 72 comments

It has been bugging me for years: maybe the problem isn’t the games. Maybe it’s me.

I didn’t like the Thief reboot. I was tepid towards BioShock. The new Deus Ex games have some charm, but they never engrossed me the way the original did. Dishonored was kind of amusing, but it always felt like classic Thief with the best parts ripped out. Most other people loved these gamesAside from the Thief reboot. Nobody liked that.. Reviewers like them, the public embraces them, but they just don’t blow me away like in the good old days.

Maybe I’m getting old. Maybe I’ve just played too many games. Maybe after rolling over the same tropes and gameplay for years I’ve just lost the ability to give myself over to a game like I did back in my 20s. Maybe what made those games so magical was my own sense of wonder.

It’s been bugging me for years, but Prey proves that this isn’t the case. My fondness for those old titles isn’t blind nostalgia. Modern games really have been missing something special that I’ve been craving. I know this, because Prey has these things and I’m suddenly experiencing a game in a way I haven’t since I was 28. Prey is the real deal.

Continue reading ⟩⟩ “Prey vs. My Nostalgia”

 


 

I Am Currently Playing Four Videogames

By Shamus Posted Friday May 12, 2017

Filed under: Video Games 177 comments

No, I’m not going to try to get you to feel sorry for me.

The Expectation: Now that I have Saturday nights free, I should be able to get more writing done!

The Reality: A couple of weeks ago I started playing Diablo III. And then the Factorio update came out, and I’ve been waiting for that for five months. And then Prey came out, and rumor was that it’s a spiritual successor to System Shock. Given my history with those games, I HAD to get it. And then STRAFE came out and I’ve been waiting for that since I backed the Kickstarter in February 2015.

So I’m trying to play four games at once and it’s going about as well as you might expect. I can’t say anything substantial about any of them, so let me say something insubstatial about each of them…

Continue reading ⟩⟩ “I Am Currently Playing Four Videogames”

 


 

Arkham City Part 16: Batman v. Rubble

By Shamus Posted Thursday May 11, 2017

Filed under: Batman 64 comments

As Batman punches his way into the steel mill, Clayface-Joker gives a televised speech to his goons, who don’t know about the “two Jokers” gag. To them (and to the player) it looks like Joker has been fully cured. Since Harley Quinn stole the cure a couple of scenes ago, it’s reasonable to expect he would have used it by now. But there is a little clue for the player if they stick around and watch the entire speech instead of jogging off to give free naps to the next batch of goons. At one point the view shakes as the cameraman coughs, and the cough is clearly Joker’s voice.

Batman has to open some doors, climb over some puzzles, punch some goons, ambush some snipers, and generally engage in the sort of stuff that makes this game so fun to play. Near the end of the obstacle course Batman runs into Harley Quinn, who has been bound and gagged in a side-passage.

The game doesn’t make it at all clear what happened. Did Joker tie her up for laughs? Which one? And why?

For the record: Batman isn't hitting Harley in this shot. He's just pulled a piece of tape off her mouth so she can give us exposition. Sadly, she doesn't explain how she got here, which is kind of important for understanding the story.
For the record: Batman isn't hitting Harley in this shot. He's just pulled a piece of tape off her mouth so she can give us exposition. Sadly, she doesn't explain how she got here, which is kind of important for understanding the story.

Continue reading ⟩⟩ “Arkham City Part 16: Batman v. Rubble”

 


 

Zenimax vs. Facebook Part 2: The 5 Problems Of VR

By Shamus Posted Tuesday May 9, 2017

Filed under: Column 88 comments

Disclaimer: Like I said at the start of this series, I am not a lawyer. This is a complicated case and I am not an expert on the law, VR, or corporate contracts. I’m working with incomplete records of complex events where there was often more than two sides to every story. I’ve done what I could to be accurate, but series is intended as opinion and commentary, not authoritative historical record.

VR is a strange thing. For people who haven’t tried it, it’s natural to assume this is just another technological advance like plasma screens or surround sound. They think this is just the next step up in fidelity.

This is not the case. VR is as different from looking at a screen as a screen is different from a radio. VR engages parts of the brain that aren’t really involved or excited by traditional screen experiences.

Presence

A screen grab of the VR demo at Valve in 2014. This is back when they were still using the Oculus Rift, before they developed the Vive, their own competing headset.
A screen grab of the VR demo at Valve in 2014. This is back when they were still using the Oculus Rift, before they developed the Vive, their own competing headset.

A notable example is one that Valve was offering in its VR labs in 2014. In the demo, the user would find themselves standing on a narrow stone platform floating in a vast open space. The space wasn’t even designed to look real. The skybox was comprised of old webpages. The platform texture looked like something out of Half-Life 2. If you looked at this on a traditional screen it would be incredibly boring. It looks like “Baby’s First Game Level”. It’s cheap and dull and you wouldn’t give it a second look.

But in VR this stupid box room can be a visceral experience. If you’re at all nervous around heights then you’ll probably catch your breath, feel your knees lock up, and have an intense desire to grab onto something solid. You know you’re in a VR lab and you know it’s just a simulation, but the input reaches deep down and tickles the atavistic parts of your brain. You can see a similar idea at work in the Fear of Heights VR demo. While FoH makes for a better demo to watch, I think the Valve demo makes the more dramatic case for VR, since it accomplishes the same effect using only rudimentary visuals. It manages to convince you using unconvincing graphics, thus driving home just how different it is from traditional screen experiences.

This feeling of “being there” is called presence, and it’s only possible in VR. This effect isn’t a novelty. It persists, even in people who use VR regularly.

Continue reading ⟩⟩ “Zenimax vs. Facebook Part 2: The 5 Problems Of VR”

 


 

How Many Words?

By Shamus Posted Sunday May 7, 2017

Filed under: Landmarks 62 comments

I have been doing this site for a dozen years, but the question didn’t occur to me until now. I noticed the three-year anniversary of my Patreon campaign was coming up and I was looking for a way to quantify my overall output. The question is:

How many words do I write in a year?

Of course, this number will go up and down from year to year. Some years my big project is a comic that will naturally be more image than words. Other years I end up posting most of my words on the Escapist. Sometimes I’ll focus on video content and sometimes I’ll lose my mind and write over a hundred thousand words about one videogame franchise.

But still. Even if I don’t have a convenient way to measure stuff I’ve done for other sites, we ought to be able to get some sort of handle on how many words I write on this site, right? I mean, I’ve got the database right here. (You can’t see it, but I’m holding up the database and gesturing with it right now.) That should have all the information we need.

I suppose the first step is to filter out the stuff not written by me. To date, 5,025 posts have been published on this site. (This includes posts you haven’t read yet, like the future entries in my Arkham City and Zenimax vs. Facebook series.) 321 of them have been written by other people, and the remaining 4,704 posts were written by me. So all we need to do is get a word count on those posts and we’ll have what we need, right?

Well…

Continue reading ⟩⟩ “How Many Words?”