Overhaulout Part 3: Time Bomb

By Rutskarn Posted Friday Aug 25, 2017

Filed under: Video Games 97 comments

Quick housekeeping note before we progress: these posts represent what I’d call a first draft of our revised Fallout 3 storyline. I’m jotting down notes for one-off revisions that I’ll share in the final post, but I also reserve the right to retcon lavishly as we go along. Dialogue is written for general effect, not for poetry, although I’m certainly trying to approximate the correct tone and content. Might I say again, at the risk of belaboring the point: actually writing a videogame is so much harder than what I’m doing in this series.

We’re coming to the first major multi-part quest of Fallout 3, “Following in his Footsteps.” Core design purpose: allow players pursuing the main quest to rapidly uncover the central hubs, conflicts, and NPCs. Secondary purposes: provide a sense of mounting mystery by drip-feeding information and “you just missed him” teases about your father, expose player to selected sidequests that create a huge (not to say inflated) sense of player empowerment. On all accounts, the finished product rates a very qualified success.

One problem is that by this point in the game the player is invested in one question: why did our father leave the Vault? Soon we’ll learn that he actually brought us into the Vault years ago, and the contrary question becomes equally enticing: why did he go there in the first place? Why was he even permitted inside? There’s no point in speculating. You don’t have the facts to do, so you can hardly be expected to get it right. It’s perfectly well to motivate the player by promising to answer these questions later over and over again until your father is discovered and all is revealed, but surely it would be more inspiring to dole out clues and little revelations more regularly. Even as early as the first town, we should be laying groundwork that will stir the mind for a first playhrough and ring like a bell every time thereafter.

But you know what else the game doesn’t foreshadow? Nearly everything, including the central hooks that come in without ceremony midway through. By the time the Enclave shows up to seize the water purifier, the player needs to have a very clear idea why this is a bad thing on both a personal and regional level. That the early portion of the game teaches neither especially well and in fact seems disinterested in either point is one of the storyline’s more arresting failures.

Continue reading ⟩⟩ “Overhaulout Part 3: Time Bomb”

 


 

Ding 46!

By Shamus Posted Thursday Aug 24, 2017

Filed under: Landmarks 90 comments

I am now suddenly a year older, because that’s how birthdays work. So far 46 is a lot like 45, only slightly moreso.

I’ve been trying to get in shape. Again. And for the first time in my life, I’m having success. I mean, I was in really good shape in 1990 when I rode my bike for miles every day, but I was 19 years old and people that age are basically invincible superheroes with no common sense. But this is the first time I’m having success with fitness as a mortal adult with physical limitations.

I dropped a bunch of weight a few years ago when I had to decommission one of my internal organs. The weight loss was a nice side-effect of the surgery, but it’s been creeping back up over the last decade.

I’m generally not very good at judging my body shape. My wife has a tall mirror in our bedroom, but it never occurs to me to look at it. Sometimes I’d look down at my body and think, “Yeah. Looks like my gut is starting to stick out a little. I should probably fix that.” Then a year ago someone took a candid picture of me. My reaction on seeing the photo was, “Wow. Is that really what I look like these days? Am I that wide around the middle now? That’s really bad.”

In the past I tried to get in shape according to conventional wisdom: Diet and exercise. I switched to eating crappy, unsatisfying food and got myself a treadmill. But crappy, unsatisfying food makes for a crappy, unsatisfying life. Anyone can eat salad today. But eating saladIn this case “salad” is shorthand for all of the various foods that are good for me but no fun to eat. basically forever? Sooner or later I’d say “screw it!” and eat an entire pizza. I’m sure dieters will be familiar with the resulting cycle of frustration, bingeing, guilt, repentance, and misery.

Continue reading ⟩⟩ “Ding 46!”

 


 

My 70’s Suitcase

By Shamus Posted Tuesday Aug 22, 2017

Filed under: Column 150 comments

Last week I proposed an exercise: You can send a package back 40 years and have it delivered to one person. But sure to read the original post to get all the parameters. At the end, I posed four key questions:

  1. Who gets the package?
  2. How will you entice this person to examine the package, take it seriously, and distribute the information according to your wishes?
  3. How will you store information in the suitcase, and what format will you use?
  4. What information will you send them?

My proposal is going to be very USA-centric. It’s hard for me to think globally about the pre-internet (and almost pre-consumer computing) world of my childhood, so here I’m just focusing on what I know. This creates an interesting question for people in small countries: Will you send your suitcase to your own country, or will you send it to your favorite global superpower?

Also, this post got to be really long. I’m going to answer the first three questions this week, and question #4 will be next week.

As a reminder, I’m really building this proposal under the assumption that I’d actually have to do it myself. Some people are taking a more liberal approach to the exercise by saying, “It would be best to send them gadget X and information Y,” without worrying about how they would pay for X or obtain Y. I’m not going to suggest sending things I can’t get all my my humble self. That means I’m not going to send them 100 smartphones, because I can’t afford 100 smartphones. I’m not going to send them classified information, because I don’t have access to that either.

And finally, I’ll admit that last week I did a bit of a fake-out. I presented my original assumptions from when this idea first came to me. “How can I give them a bunch of technology?” It took me a few weeks to realize that if I really wanted to help people, technology wasn’t nearly as useful as information on natural disasters, disease, war, famine, and the final installment of Mass Effect. I thought I’d make myself look clever by pointing this out here in part 2, but quite a few of you noticed this right away. Thus I am left looking not-so-clever. Such are the hazards of these sorts of thought experiments.

I suppose this shows that if you do find yourself involved in some sort of time-travel scenario, you should ask your friends for advice in case you’re overlooking something important.

Anyway. Enough preamble. Here is my proposal…

Continue reading ⟩⟩ “My 70’s Suitcase”

 


 

Timely Game of Thrones Griping 6: Disappointing Zombie Dragon

By Bob Case Posted Monday Aug 21, 2017

Filed under: Game of Thrones 207 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

Whenever I review an episode of Game of Thrones, I have consider both my personal reactions and those of a hypothetical “average” viewer. I don’t personally like the show anymore, but most viewers do, and I have to account for the fact that my reactions to any given scene or episode are probably not the same as theirs. Then I have to take into account the fact that I don’t know the reactions of the average viewer yet. I watch the episode on Sunday night and then review it right after, and generally speaking other reviews aren’t up yet.

So honestly, I operate in a fog of guesswork. I know what effect each scene and line had on me, but I don’t know what effect it has on people who still like the show, and/or those who still “trust” the writers, for lack of a better word, or what effect it has on those who watch the show casually, for entertainment, and just don’t really fuss over the small stuff.

I also have to decide what order I’m going to write the review in. Like, do I do it in strict chronological order, scene by scene? Or do I divide it up by location, or by character, or by some other factor, or by some mix of all the above?

Now, at this point some of you may be thinking, “Wow, MrBtongue is even more solipsistic than usual today.” You’re not wrong. Here’s the thing: I have to make the decisions I described above on-the-fly, with very little to guide me, so it’s always a little sloppy. I mention this not because I assume you’re all fascinated with my creative processWhy wouldn’t you be?, but to explain why this review is a little more disjointed than usual.

Order of Operations

I’ve decided to organize this review thusly: first, I’ll cover the mission north of the wall to retrieve a fully functional wight corpse. Then, I’ll cover the extremely obnoxious Arya/Sansa conflict. Then, I’ll provide a recap of the season so far to prepare you for the season finale next week. We start with the mission north of the wall.

This is a cool shot. It reminds me of the shots of the Fellowship traveling in the Lord of the Rings trilogy. The way that the characters are overwhelmed by the landscape does well to set the mood.
This is a cool shot. It reminds me of the shots of the Fellowship traveling in the Lord of the Rings trilogy. The way that the characters are overwhelmed by the landscape does well to set the mood.

Continue reading ⟩⟩ “Timely Game of Thrones Griping 6: Disappointing Zombie Dragon”

 


 

The Best of YouTube Part 3

By Shamus Posted Sunday Aug 20, 2017

Filed under: Random 99 comments

Here is the end of my list. The usualy disclaimer remains: The order is less about quality and more about viewing habits. As in: How quickly do I pounce on a new video from this creator when it pops up in my feed? Yes, that’s a vague, unfair, and poorly-justified basis for a list. But that’s what you get when you make these kinds of lists.

Let’s do this…

Continue reading ⟩⟩ “The Best of YouTube Part 3”

 


 

Overhaulout Part Two: Wasted

By Rutskarn Posted Friday Aug 18, 2017

Filed under: Video Games 87 comments

Last week I made the argument that Fallout 3 could have had much more interesting and effective writing while still appealing to its desired audience. One criticism I received was that New Vegas received a lukewarm reception from some of the most ardent F3 fans—and what was New Vegas, if not Fallout 3 written more interestingly and effectively?

Well, quite a lot. Let me be as explicit as possible: in this exercise, I am not trying to write New Vegas. That was a game that didn’t appeal to F3‘s broader audience simply because it had no interest in pursuing Bethesda’s design sensibilities. Obsidian wanted a morally-ambiguous political meditation explored through a basically linear zigzag through its curated gameworld. Bethesda wanted a tightly-linear main storyline with a baroque good-versus-evil narrative that serves as a tour guide to an otherwise totally open gameworld full of little disconnected vignettes to explore. There was no reason either game had to be written well or poorly based solely on development goals. You can argue that Obsidian’s priorities attract a better class of writer, or that Bethesda settled on the approach it did for want of strong narrative designers, but I’d argue success or failure in either case is hardly baked in at the conceptual stage.

If we’re taking one Obsidian-y action item on board, it’s the idea that a story’s conflicts should all reflect its theme. Last week we settled on a major theme to explore: it is good for the powerful to give strength to the weak. This week we’re going to mix in a theme to accompany, complicate, and inform this idea: there’s no free lunch. Whenever we feel tempted to boil a conflict down to “Should you give bread to the hungry because you want to be a good guy or just jack up the prices for evil karma points,” we can complicate the choice to a greater or lesser extent by asking something like: “If you give that bread away, how will you get everyone more bread?” In an Obsidian kind of game, we’d be asking that question constantly; the intense dilemmas would be half the point. In this Bethesda-style game there’s no reason to put that much pressure on the player, who’d probably rather make a straightforward choice and get on with the story and exploration, but being able to at least point to that tension and acknowledge the existence of scarcity will go a long way towards making characters and factions more interesting.

Speaking of “making characters more interesting,” I think it’s time we had a serious talk about the main character of Fallout 3. That would be James, aka Liam Neeson.

Continue reading ⟩⟩ “Overhaulout Part Two: Wasted”

 


 

Borderlands Part 6: Destroy the Destroyer

By Shamus Posted Thursday Aug 17, 2017

Filed under: Borderlands 53 comments

In copying the Diablo II style gameplay, it seems pretty clear the Borderlands team wanted to use the idea of the player moving from one town to the next on their journey. This idea didn’t really come together, and most of the towns feel empty.

Dr. Zed and Claptrap are the only inhabitants of Fyrestone, although Shep Sanders and T.K. Baha are stationed nearby. I guess you could argue that they’re still part of this “town”, even though they’re pretty far outside the walls. There are several buildings in here and I think it’s pretty clear that this was supposed to be a village with some NPCs hanging around. There’s a gun shop where Marcus could conceivably hang out, but he never shows up. Some of the homes have places where NPC types could sit on their porch.

The town of Fyrestone. Visible population: 1
The town of Fyrestone. Visible population: 1

I have no idea why the Shep Sanders character is so far out of town. Having him in Fyrestone would make more sense, and it would make the place feel a little more alive. At any rate, this feels like a town that was supposed to be much more populated, but they just ran out of time.

The next “town” is Lucky’s Last Chance Watering Hole. Lucky is the only person who lives there. I’m not sure if this is a town they never finished or if it was just supposed to be a pitstop along the way.

After that is New Haven, the only real town in the game. Marcus the arms dealer is here. Scooter is here. A couple of Claptraps are here. Helena Pierce – the disfigured woman from the original grim-n-gritty trailer – is apparently the mayor or whatever. There are a bunch of silent NPCs hanging around town to make the place feel lived-in.

Later on you get to a bounty board out in the wilderness. It’s got some vending machines and a Catch-A-Ride nearby. It serves as a town in terms of taking quests, getting vehicles, and selling items, but there aren’t any people at all.

So Borderlands only had one “real” town, but they kind of tried to give us a series of them.

Continue reading ⟩⟩ “Borderlands Part 6: Destroy the Destroyer”