Diecast #290: Mega Mailbag

By Shamus Posted Monday Feb 17, 2020

Filed under: Diecast 80 comments

We got so many questions this week that we had to dedicate the entire episode to them. Well, we spent a few minutes of the latest Satisfactory update. But other than that, this episode is all mailbag. I hope you’re happy, The Internet.

Also, this episode is also available on YouTube, if that’s your jam.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast290


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #290: Mega Mailbag”

 


 

Rage 2 Part 4: Marshall Your Allies

By Shamus Posted Thursday Feb 13, 2020

Filed under: Retrospectives 69 comments

I know the last entry was really negative. If it helps, the worst is over. This story never becomes great, but we’re past the horrendous self-sabotage of the excruciatingly paced opening.

Actually, there’s one last nasty bit:

Once Walker is done with Prowley’s Purgatory of Exposition, Walker has to go outside and explain the situation to Lily. So we need to listen to Walker repeat parts of what we just heard. The only thing worse than overlong needless exposition is doing it twice, so this is a little annoying.

The repetition is actually pretty short – less than 30 seconds – and it’s done over the radio while Walker is walking from the HQ to the gates of the city. That takes the edge off, and maybe it’s worth reiterating the premise of the upcoming adventure to make sure it sticks with the player. Still, after such a long clumsy delivery of information, it feels like salt in the wound.

Obviously this wouldn’t really be a problem if the previous scene was more economical with the player’s time, but you could improve it even more by re-framing the conversation. You could avoid having this feel like a recap by simply having Lily present during the briefing. Then Lily could react to her mother’s briefing, thus doing some character-building stuff. We could get some emotional stuff done so the scene isn’t 100% expositionAnd if you don’t want to waste time on icky emotional stuff, then don’t make Lily the daughter of Prowley. We’re either doing pathos or we aren’t. Pick one.. Walker and Lily could discuss what they’re going to do next to make the player’s goals clear. Even if they’re repeating bits of the briefing, it won’t feel like an expositional re-run if we present it as part of what we’re going to do next. Continue reading ⟩⟩ “Rage 2 Part 4: Marshall Your Allies”

 


 

Video Game Chart Party 3: Showdown

By Shamus Posted Tuesday Feb 11, 2020

Filed under: Video Games 49 comments

Another week, another dump of video game data of unspecified origin. As before, the data has titles, release date info, and Metacritic ratings for a few thousand video games between 2001 and today. The difference this week is that we have data for several major consoles instead of just PC games.

Here’s the breakdown:

This is limited to the games listed in the database. I don't have any way of knowing how complete this list might be or how you would even go about checking such a thing.
This is limited to the games listed in the database. I don't have any way of knowing how complete this list might be or how you would even go about checking such a thing.

This makes it look like the PC is this huge platform, but remember the PC covers the entire range from 2001 to 2020, while the consoles are limited to specific time periods.

Continue reading ⟩⟩ “Video Game Chart Party 3: Showdown”

 


 

Diecast #289: Streaming and Game Design, Mailbag

By Shamus Posted Monday Feb 10, 2020

Filed under: Diecast 131 comments

As always: If you’ve got questions for the show, the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast289

Show notes: Continue reading ⟩⟩ “Diecast #289: Streaming and Game Design, Mailbag”

 


 

Achilles and The Grognard: Pre-fight Buffing

By Bob Case Posted Sunday Feb 9, 2020

Filed under: Video Games 91 comments

Achilles: Well, your plan has worked.

The Grognard: My plan?

Achilles: Your elaborate plan to lure me into this game and then recruit me as one of your old-school RPG people.

The Grognard: It was only a matter of time. I told you, the game may be dated, but the good parts of it hold up. What do you like?

Achilles: There’s the art, for one. It keeps getting better. The Temple District is just one gorgeous hand-painted backdrop after another. Plus, everything seems real and alive. There are these NPCs all over the place, generic ones with names like “Noblewoman” or “Halfling.” In most games, they wouldn’t say anything worth listening to. But here you can collect useful gossip and news by talking to random NPCs, and often they just have funny stuff to say.

The Temple of Lathander. The game is full of these one-off backgrounds, showing how much care was put into the visuals.
The Temple of Lathander. The game is full of these one-off backgrounds, showing how much care was put into the visuals.

Achilles: Plus, the combat is much better now. Team Top Hat Guy has had some amazing fights: the Cambion, those guys in the sewers, the Umber Hulks. Each required a different strategy, each made us use all our tricks and fight smart. For the first time this real-time-with-pause combat has depth comparable to that of an actual RTS.

Continue reading ⟩⟩ “Achilles and The Grognard: Pre-fight Buffing”

 


 

Rage 2 Part 3: As You Know, Bob

By Shamus Posted Thursday Feb 6, 2020

Filed under: Retrospectives 116 comments

In the previous entry, I began making suggestions on how to fix some of the obvious problems with this script / story / game. I should make a few ground rules clear:

  1. I’m only modifying scenes, not re-structuring the plot or writing a new story. This means my plot will inherit a lot of the structural problems of the original, but that’s fine. I want to do side-by-side comparisons as we step through the game, and we can’t do that if my story goes off in a totally different direction.
  2. Even though the game was marketed as a comedy, the story itself is… not. In my suggestions, I’ve been keeping the self-serious tone of the shipped game. I’ll make comedic suggestions here and there, but for the most part I’m keeping the existing tone.
  3. I’m trying to keep my suggestions moderately budget neutral. I might add a few lines of dialog or an NPC here or there, but I’m staying within the given scope.

Last time, I mentioned that the game begins with a two-minute expositional monologue from our villain General Cross as he addresses his troops. I skipped over that bit, but let’s back up and analyze it now.

ALL WILL TREMBLE BEFORE THE MIGHT OF THE SHOUTY-PANTS FACTION!
ALL WILL TREMBLE BEFORE THE MIGHT OF THE SHOUTY-PANTS FACTION!

During this monologue, Cross gives exposition for the following:

Continue reading ⟩⟩ “Rage 2 Part 3: As You Know, Bob”

 


 

Stop Asking Me to Play Dark Souls

By Shamus Posted Tuesday Feb 4, 2020

Filed under: Column 435 comments

For those of you who somehow haven’t heard of Red Dwarf, it’s a British sci-fi comedy series. It’s heyday was in the 80s and early 90s. In the show, there’s a sentient toaster that’s always trying to get people to order toast. At one point, Lister has the following conversation with it:

Continue reading ⟩⟩ “Stop Asking Me to Play Dark Souls”