Achilles and the Grognard: Special Unexpected BG3 Preview Edition

By Bob Case Posted Saturday Feb 29, 2020

Filed under: Video Games 45 comments

The Grognard: Hello everyone, and welcome to our special Baldur’s Gate III preview edition!

Achilles: Who are you talking to?

The Grognard: I sometimes talk to an imaginary talk show audience. It helps with my anxiety over all my various witty remarks going underappreciated.

Achilles: Good idea. I do the same thing with podcasts.


Link (YouTube)

The Grognard: Just to catch our studio audience up, over the last several days a bunch of new information has come out about Baldur’s Gate III: a gameplay demo, the opening cinematic, and the basic premise of the story. The video above is from Fextralife’s channel, which is a good place to go for just-the-facts-ma’am information about RPGs.

Continue reading ⟩⟩ “Achilles and the Grognard: Special Unexpected BG3 Preview Edition”

 


 

Rage 2 Part 6: Win Some, Loosum

By Shamus Posted Thursday Feb 27, 2020

Filed under: Retrospectives 55 comments

The next person we meet on our Wasteland tour is one Loosum Hagar, Mayor of Wellspring. She’s one of the few returning characters from the original Rage in 2011. You might know her as the teenager with the wingsticks from the original:

Here's Loosum from the first game. Fun fact: Back in 2010, I never realized she was an important-ish character. I wasn't interested in the wingsticks weapons and I never attempted to talk to her. I assumed she was another no-dialog background NPC.
Here's Loosum from the first game. Fun fact: Back in 2010, I never realized she was an important-ish character. I wasn't interested in the wingsticks weapons and I never attempted to talk to her. I assumed she was another no-dialog background NPC.

It’s been 30 years, and she’s now mayor of the town her father founded. She’s added a bit of gunslinging to her arsenal and the wasteland has made her cynical and hard-edged. She wants to help us with Project Dagger, but this is a video game so of course there’s a catch.

Klegg Clayton is some sort of wasteland douche lord. He’s rich, creepy, self-aggrandizing, vain, insecure, and ambitious. He’s trying to oust Loosum so he can run the city himself. Also, he’s somehow managed to get his hands on the super-secret Authority super-tank required for Project Dagger. So you need to deal with him.

Continue reading ⟩⟩ “Rage 2 Part 6: Win Some, Loosum”

 


 

Gaming Footage

By Shamus Posted Wednesday Feb 26, 2020

Filed under: Random 111 comments

Now that I’m producing video content, I’m thinking a lot about video game footage. Previously, I just smacked the screenshot key when I wanted to save a still image for the blog. Once in a while I’d save some important cutscenes. These days I need much better video coverage of the games I… uh… cover.

I also find I need footage of games I haven’t played in a few years. What happens if I’m writing a script and I suddenly realize I need footage from a cutscene near the end of Last of Us? I’d have to play through most of the game to get that. Or what if I need some footage of Fem Shepard with Ashley Williams during the suicide mission in Mass Effect 2, and all of my footage is of Male Shepard? I’d actually have to play all the way through BOTH of the first two games to get that footageThe default femshep gets Kaiden in ME2, which means you’d need to import a ME1 save.. What if I want to make a video on branching endings and I want to compare all the different endings of Dishonored 2? I’m pretty sure you’d need more than three trips through the game for that!

This can kill an essay. I don’t have time in my schedule to play 60 hours of a video game just to grab 2 minutes of relevant footage.

Maybe your first suggestion is to just quietly go over to YouTube, find a raw no-commentary LP, and download that. Well… Continue reading ⟩⟩ “Gaming Footage”

 


 

This Week I Played… (February 2020)

By Shamus Posted Monday Feb 24, 2020

Filed under: TWIP 304 comments

I’m not going to complain about my health problems, because that sort of thing is so hopelessly tedious. I’ll just note that the eye thing popped up again and put me out of commission for a few days.

So I thought it would be a good time for another post asking everyone what they’ve been playing lately.

Aside from making for good conversation, these posts are good for keeping a healthy perspective on the industry as a whole. If you only follow the industry through marketing and major gaming sites, then it will probably feel like the industry is… Continue reading ⟩⟩ “This Week I Played… (February 2020)”

 


 

Mass Effect is Dead, Long Live Mass Effect

By Bob Case Posted Saturday Feb 22, 2020

Filed under: Mass Effect 149 comments

Mass Effect, as we all know, is dead. It was a great while it lasted – a bona-fide full-3D, character-focused, worldbuilding-rich, fully voice-acted, and well-polished 3D AAA RPG. But then the third game had a silly ending, and then the whole “Andromeda” spinoff flopped out of the gate, and now it’s dead.

Or is it? This is a major IP. It was once a cash cow. Companies like EA aren’t in the habit of letting potential revenue just float off into the ether. More likely, the plan is to let the franchise lie fallow for a few years – let the audience’s goodwill replenish a bit, and then come back for another go. This plan might already be in motion for all we know. I figure that if they don’t put Mass Effect 4 into some kind of preproduction at some point, they’re leaving money on the table.

ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.
ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.

Continue reading ⟩⟩ “Mass Effect is Dead, Long Live Mass Effect”

 


 

Rage 2 Part 5: Theme Park

By Shamus Posted Thursday Feb 20, 2020

Filed under: Retrospectives 135 comments

Before we go any further with this series I want to back up and talk about themes. The term “theme” has a couple of different meanings when applied to stories. It can mean an idea that the text brings up again and again, or it can mean something that the author is deliberately trying to say through the workPreferably without saying it explicitly..

We don’t need to draw a hard line between these two. For our purposes a theme can be thought of as a thesis or a message. Perhaps a zombie story tries to show us that “consumers are the real zombies” or perhaps “the survivors are the real monsters”. That’s close enough for our purposes.

Themes Are Critic Bait

The examination of themes in BioShock is about the depth of a high school paper, but the game racked up a ton of awards because it was still more incisive than the majority of shooters.
The examination of themes in BioShock is about the depth of a high school paper, but the game racked up a ton of awards because it was still more incisive than the majority of shooters.

George Orwell’s themes were – by design – forceful and obvious, while other stories have proven harder to pin down over the years. James Cameron’s Avatar had a theme that was blunt to the point of being vaguely insulting.

A lit major might jump in here and chastise me for playing fast and loose with the definition of theme and how it applies to fiction. That’s fine, because it doesn’t really matter in this game. Rage 2 is an action adventure power fantasy shooter, and in this realm the rules of fiction are incredibly lax. Like, just having a theme in your game puts you ahead of most shooters, even if that theme is muddled and poorly executed. Continue reading ⟩⟩ “Rage 2 Part 5: Theme Park”

 


 

This Scene Breaks a Character

By Shamus Posted Tuesday Feb 18, 2020

Filed under: Column 160 comments

Remember that Spider-Man game from 2018? Of course you do. It was really popular. Then again, it was a Playstation 4 exclusive which means a lot of you couldn’t play it. And this wasn’t one of those pretend exclusives that comes out on one platform and then a few months later it gets released for realsies. This is an old-school style exclusive where you have to buy one specific machine, or you can’t play the game. That sucks, but I guess that’s how things work in This Dumb Industry.


Link (YouTube)

It’s a shame, because I think this game was amazing. It told an original story. Well, as original as stories get when you have the same hero fighting the same bad guys for over half a century. The point is that the writers were free to create their own version of the character and his world, and that version wasn’t chained to the convoluted lore of any of the comics, movies, cartoons, or breakfast cereals that came before it. It was its own thing, but it was also true to the spirit of the original works. Unlike some games I could mention.

I say the game is fantastic, but it’s fantastic with a couple of inexplicably bad scenes.

Continue reading ⟩⟩ “This Scene Breaks a Character”