Jedi Fallen Order Part 13: The Lightsaber Tease

By Shamus Posted Thursday Nov 12, 2020

Filed under: Retrospectives 159 comments

Earlier in this series I pointed out how Fallen Order didn’t make us endure one or two chapters of the story before allowing us to have a lightsaber. But here we are nearing the endgame and suddenly the writer feels the need to slam on the brakes and have us spend a couple of hours working to re-acquire a lightsaber.

To a certain extent, I can understand the need for this sequence within the story. Cal has just reached his crisis point and confronted his inner demons. The skeletons are out of his closet, and he’s finally unleashed the emotional outburst he’s been bottling up for the last five years. Having him construct a new lightsaber is a really good way to symbolize his internal struggle. His old self is broken, and to get over his emotional baggage he needs to build something new. Star Wars has always been great at literalizing internal struggles like this.

Cal is wrong. And vulnerable. And so very human. He's so much more interesting than the Blando Calrissian I originally took him for. This is great. It's just that this is pretty late in the story to finally get to know our protagonist.
Cal is wrong. And vulnerable. And so very human. He's so much more interesting than the Blando Calrissian I originally took him for. This is great. It's just that this is pretty late in the story to finally get to know our protagonist.

On the other hand, this timing is a little weird. We’ve now been rejected at the doorstep of the Dathomir temple for the third time. Cal’s breakdown feels like something that should happen at the end of a temple. What I’d expect is that the “treasure” inside the temple is some kind of knowledge that transforms him. The way this is structured, it feels like he has his personal crisis on his way to something else.

This isn’t inherently wrong or anything, it’s just a little odd. I can’t escape the notion that we’re looking at some seams left behind by cut content or last-minute rewrites. I’ll come back and pull on this thread of cut content later in the series, but for now let’s just head for the Jedi world of…

Continue reading ⟩⟩ “Jedi Fallen Order Part 13: The Lightsaber Tease”

 


 

Project Bug Hunt #7: It Works! (Kinda.)

By Shamus Posted Tuesday Nov 10, 2020

Filed under: Programming 61 comments

In the previous entry, I talked about all the models I made in Blender. However, in that entry I kinda skipped over a step. Before I could import those models into my… game… demo… experiment… thing, I had to make my own importer, because the built-in Unity importer is a hot mess.

It’s frustrating, because the existing system is 95% of the way there. But if you want that last 5%, then you need a lot of extra code. Fixing this within the Unity source code would be pretty easy, but for indie beggars that can’t pay for source access, the importer is locked inside of a black box. Take it or leave it.

Hey, it’s been ages since the last Terrible Car Analogy, so let’s do one of those:

You have a muscle car. You want to make it way more powerful by giving all those extra parts that gearheads like to add to increase the engine’s horsepower. However, you’re not able to add things under the hood. Anything you add needs to be stuck outside the car somewhere. Your improvements are going to be ugly as hell, and not nearly as effective as they would be if you could edit the stuff under the hood.

So what’s wrong with Unity’s code to import Blender models?

Continue reading ⟩⟩ “Project Bug Hunt #7: It Works! (Kinda.)”

 


 

A New Version of the Same Version

By Shamus Posted Monday Nov 9, 2020

Filed under: Rants 58 comments

Like I said last week, the plan was to have Ross on the podcast and talk about his involvement with Watch Dogs Legion. Since you’re reading this and not listening to a podcast, that obviously didn’t work out. The reasons for why it didn’t work out are fairly stupid and complicated and will require the following long-winded explanation…

We use the program Ventrilo to record our show. Vent is ancient by internet standards. In its heyday it was used as voice chat by raiding guilds in World of Warcraft. The trick with Vent is that you need to pay someone to run a server for you. This means it costs money, which in turn means it has faded into obscurity as free services like Discord and Steam chat gave everyone the ability to talk for free.

For the past few weeks I’ve been getting alarmed emails from my Vent provider, warning me that I’m going to need to upgrade soon. That struck me as a little weird. I pay them to run the Vent server, so it seems like I ought to have the option to NOT upgrade right now. Just, you know, don’t upgrade my server and my client should continue to work.  Specifically, I wanted to finish the episode with Ross before doing the upgrade. It’s bad enough I force guests to install this ancient and needlessly uglyThe interface looks straight out of Windows 98. software when they already have newer alternatives installed, and the last thing I wanted was to do that to someone in the middle of a technical shake-out period.

Continue reading ⟩⟩ “A New Version of the Same Version”

 


 

Jedi Fallen Order Part 12: Heart of Dark Side

By Shamus Posted Thursday Nov 5, 2020

Filed under: Retrospectives 101 comments

After a lot of distractions, mishaps, and Gorgara’s multi-stage boss fight / chase scene / action sequence / second boss fight, Cal finally crawls back out of the hole and approaches the temple of Dathomir for the third time. Spoiler: He’s still not going to get in.

This time he reaches the front door and finds it can’t be opened.

As the player turns around, they see a meditation circle on the floor. Instead of simply saving the game, interacting with this particular circle will actually launch a flashback. Every single time I go through the game, I automatically click on the circle and get sucked into the next huge block of cutscenes. When it happens, I make a mental note to NOT use the circle in the next game, and instead see how the game responds if you try to leave the temple without meditating.

This was my third trip through the game, and I still forgot. My save reflex is too strong.

Anyway, before we join Cal in his flashback, we need to back up a bit and talk about Jaro Tapal.

Continue reading ⟩⟩ “Jedi Fallen Order Part 12: Heart of Dark Side”

 


 

Diecast #321: Happy Halloween

By Shamus Posted Monday Nov 2, 2020

Filed under: Diecast 96 comments

Okay, this isn’t Halloween. But we recorded the show on Halloween so… whatever? Anyway, I hope your treat/ trick ratio was favorable.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast321


Link (YouTube)

Continue reading ⟩⟩ “Diecast #321: Happy Halloween”

 


 

Jedi Fallen Order Part 11: Duel of the Flakes

By Shamus Posted Thursday Oct 29, 2020

Filed under: Retrospectives 133 comments

So we’re at the top of the World Tree™ on the Wookiee homeworld of Kashyyyk. We just collected the next plot coupon of Master Cordova’s Galactic Tomb Tour. It’s time to leave, but first we have to fight the Ninth Sister. She was in the group of inquisitors at the start of the game, and is sort of the Nelson Muntz of the Sith. Her smack talk is clumsy and dumb, but Cal is still no match for her. He loses the verbal sparring, but then wins the ensuing glowstick fightI mean, assuming YOU win.

She’s a simple, straightforward character and works well as a mid-game boss when we need to duel someone quasi-important who isn’t the main antagonist.

Way back in 2006 – back when this site was in its infancy – I wrote an article talking about how to portray sword fights in the context of a video game. The article is a bit short and undercooked by today’s standards, but I’d like to come back to that idea and talk about it some more.

So let’s talk about… Continue reading ⟩⟩ “Jedi Fallen Order Part 11: Duel of the Flakes”

 


 

Executive Pay is Not the Problem

By Shamus Posted Tuesday Oct 27, 2020

Filed under: Column 216 comments

I’m sure you know the drill by now: A big publisher does something destructive that we don’t like. Maybe they lay off some people. Maybe they force their teams to crunch to hit a deadline. Maybe they close an entire studio.

In response, we get a bunch of people saying, “No! Don’t do this Destructive Thing. The loss should come out of the CEO’s salary. The CEO is paid millions of dollars. Just take a few million bucks from them instead of punishing the peasants! The CEO won’t even miss it!”

All three of these destructive things are bad, but to limit the scope of this video let’s just focus on the problem of crunch. That is, the practice of having your development staff work painfully long hours in an effort to meet the desired ship date for a game.


Link (YouTube)

The most recent version of this problem was when we found out that the team at CD Projekt RED was working crunch hours to meet the ship date on Cyberpunk 2077. A lot of fans and critics were outraged by this. People were saying, “CD Projekt RED promised not to do any crunch, and here they are breaking their promise! Why can’t the company just let the game ship late and take the losses out of the CEO’s ridiculous salary?”

Continue reading ⟩⟩ “Executive Pay is Not the Problem”