Last week I talked about using polish to turn a good game into a great one, but I deliberately avoided giving examples. That post was already 3,000 words long and there were too many disparate topics to cover that there wasn’t room to enumerate, explain, and quantify what I was talking about. So let’s do that now.
The point of the exercise is to come up with games that felt like they could be vastly improved by just a modest investment of additional work at the end of the project. Let’s imagine we’re aiming for stuff that can be fixed in ~6 weeks or less. Six weeks might sound like a long time, but in terms of AAA game development it’s not all that much. 18 months (78 weeks) is a pretty common development cycle, which means six more weeks is less than a 10% increaseWhich is probably a lot less than a 10% increase in budget, if we assume the team is reduced in size once you enter the polish stage.. Obviously this isn’t always possible. Sometimes the money just isn’t there, and sometimes you need to hit that ship date for Christmas. But if we find ourselves in a position where we can make a huge improvement to the game for only a 5% or 10% increase in budget, then that’s a move we want to make.
This short window limits what we can and can’t do. Obviously you can’t do major story re-writes or add detailed voiced characters. We can’t call famous voice actors back and have them re-do all their lines. Even if scheduling isn’t a problem, that’s not the sort of thing you can do cheaply. You probably can’t make sweeping changes to cutscenes, although maybe you can tweak things like props, timing, camera angles, and musical cues. Bonus points if we can improve the game by simply removing stuff that doesn’t work and still ship a complete experience.
We also can’t do major re-designs to the gameworld. No, we can’t completely change the layout of the Doom Fortress at the end of the game. But maybe we can remove the stupid hedge maze everyone hates. We can’t add all new guns to the game, but we can tweak what we’ve got. We can’t add a whole new village, but we could change an existing village so the player doesn’t constantly get caught on little bits of scenery as they walk around. We can’t redo all the sound effects, but maybe we can add or change a few.
So those are the ground rules. Here’s my list of games that could have been far better with just a little more effort.
Continue reading 〉〉 “This Dumb Industry: "Could Have Been Great" Games”
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