Someday’s Dreamers

By Shamus Posted Tuesday May 9, 2006

Filed under: Anime 9 comments

Have I been duped into watching a yaoi romance?



Ahhh! I’m blind!


Why yes, my friend and I are happy, why do you ask?

I kid. This is not representitive of the show at all. The above is just a funny moment when country-girl Yume is embarrassed by city culture.

Yume has a rural Japanese accent (which I cannot detect, I only know it because other characters point it out) and it comes out when she is talking to her mother, or when she is stressed. In the dub, she uses a southern (Dixie) accent to portray this. I’ve heard this done elsewhere, and I suspect this is some sort of standard. It isn’t a perfect solution, though. I think the rural Japanese accent does indded indicate the speaker is from a rural area, but the same is not true of a Dixie accent. They DO have big cities down south, after all.

The Dixie accent is also used in Ai Yori Aoshi, where Tina Foster has an American English accent. (Again, I assume. Her Japanese sounds the same as that of the other characters to my untrained ears.) Although, I expect that in the case of Tina Foster it was a native Japanese speaker imitating an American accent. I say this because at a few points she must speak in English, and it’s clear that it isn’t her first language. The English of the voice actress is heavily accented with Japanese, not the other way around. I’m guess that she’s faking an American accent in the same way that Mike Myers adopts a faux-British accent for Austin Powers. It sounds good enough for American ears, but I bet a real Brit can tell the difference.

One final note is the translation of Kera’s nickname. Steven explains that “Kera kera” is the Japanese onomatopoeia for laughter. So, if they were to translate this literally, he would be named “Haha” or “Teehee” in the English dub. (Actually, I guess it would be just “ha” or “Hee”.) That’s a bit goofy, so they changed his nickname to “Smiley”, which I think is a good compromise.

 


 

Final Fantasy X: Battle System

By Shamus Posted Monday May 8, 2006

Filed under: Game Reviews 25 comments

In previous iterations of Final Fantasy, they had the Active Time Battle System, or somesuch. This was a turn-based game, but it was “real time / turn based” game. How it worked was this: Each character (and each foe) had a “time” guage that slowly filled.

Final Fantasy 7 battle system

When the time guage filled up, a menu would appear…

Final Fantasy 7 battle system

…which would let you choose what action you wanted to take. The menu started out simple at the beginning of the game, and as things progressed it became more complex. Eventually you could attack, cast lots of spells, use special powers, abilities / skills, use items, and summon powerful monsters to fight for you. The list of items grew to be quite large.

But while you’re fiddling around in the menus looking for the thing you want to do, your foes are taking their turns. They are controlled by a computer and thus don’t have menu lag like you do. Your other characters (you can control up to three at a time) are also charging up their turns as well. If two people are ready for their turn now, one of them must wait while you give orders to the other one.

Sometimes the guages charge quite slowly. Sometimes it’s nobody’s turn, and the combatants on both sides just stand there staring at each other until someone’s guage fills up. Then two or more characters fill up at the same time and it’s a mad dash to rush through the menus and assign actions.

This sucks a lot of strategy out of the game. You can have things all planned out, which characters will need to take what actions, but while you’re hunting around in the list for the thing you need, the situation changes. Another character is bady injured and suddenly instead of using an ability like steal, you need to heal them. So you back out of the sub-menu and start hunting around in the magic menu for a healing spell. Oh no! While you were doing that they were knocked out! Now you need to back out of the magic sub-menu and find an item to get them on their feet again. Both of your characters are idle and waiting to take their turn, and all of your careful planning and strategy is out the window because you’re not a menu master.

The net result is that strategy is still important, but it takes a backseat to having the menu memorized so that you can hammer away at the buttons and get to the desired action without looking. Down, right, down, down, down, X to heal. Down, down, right, down to summon Bahamut! Oops! Wrong button! You just wasted your turn! Ha ha! Meanwhile, the enemy is pummeling you with grim efficiency, unimpeded by menus.

The whole system got on my nerves in a profound way. It was like trying to look up a phone number while someone repeatedly slapped me in the forehead screaming, “Come on! What’s the number? Huh? Huh!?!”

Enter Final Fantasy X. They retained the same gauge system, but it was hidden under the hood. It used the guages to figure out who’s turn it was, but it didn’t actually linger waiting for the bar to fill. It just moved to the next turn in the sequence. If it was the player’s turn, the game waited for them to select their choice from the menu before moving on. Studying your options wasn’t going to give the computer the edge. This put the human and the computer on more or less equal footing, since menu navigation speed was no longer an asset in combat.

Final Fantasy X battle system

This eliminated the boring (and odd-looking) gaps in combat, and made battles a lot less irritating. In the image above, the vertical bar on the right shows the various time bars and what turns are coming up. Starting from the top, I can see the turns will go Rikku, Auron, Tidus, Rikku, Auron, Monster, Tidus, Rikku. I can suddenly plan several moves in advance. Battles are now very strategic. I love it.

So of course the die-hard fans hate it. People who had played previous versions didn’t like it at all, and wanted their forehead-slapping menu game back.

This is a killer problem for developers. I really do believe that for newbies, the newer system is more interesting and more fun than the old. People who have been playing this game for a decade underestimate just how troublesome it is for a newcomer. New players are far more likely to become a fan of the new. But for old-schoolers, it’s no longer the game they fell in love with.

I know that for this the old-school fans will brand me a heretic, and I’m ok with that. People invest a lot of themselves into these games, and its hard to citicize the game without offending the fans. In this case, the die-hard fans won. The upcoming FF game will have the Active Time Battle Thingy instead of the system FFX uses.

Sigh.

 


 

Angelina Shrugged

By Shamus Posted Monday May 8, 2006

Filed under: Movies 4 comments

Angelina Jolee and Brad Pitt are interested in doing a movie version of Atlas Shrugged*. I’ve commented on this sort of thing before. I’m sure she is capable of doing a fine job (part of being an actress is being able to play people different from yourself) but still, it’s a bit like Hugh Hewitt deciding to star in The Motorcycle Diaries.

Does. Not. Compute.

* I’ve never read the book in question, and know it only by reputation.

 


 

A Show of Hands, Please

By Shamus Posted Saturday May 6, 2006

Filed under: Random 35 comments

Most current readers probably don’t realize this, but this blog started out as a log of the D&D campaign I was running. It began in Sept 2005, and ended a couple of months ago. Some of the guys you see in the comments were players in the campaign.

The campaign blog fell by the wayside when I got too busy to keep it all going. For a few weeks it came down to a choice between prep time for next week and blogging for last week, and of course the prep time had to come first.

Now the campaign is over and I have 80% of it here in the archives. The blog has expanded and now covers a lot of geek-ish subjects. I assumed that for the most part people who didn’t play in the campaign wouldn’t want to read it, but I’ve gotten several comments and emails from outsiders and total strangers who expressed interest in the thing. Now I’m wondering how many of you out there have actually read the campaign so far? Anyone keen on reading the rest, or just curious how it all turned out?

 


 

Google Earth

By Shamus Posted Friday May 5, 2006

Filed under: Pictures 6 comments

A few days ago Steven posted a picture of where he lives, as seen from Google Earth. I was playing around with GE last night, and took the following:

Which is of my former condo in Amesbury, near Boston. I lived there back in 2000. This is what it looks like from about 2500ft. I lived under the red dot. Now here is my current house, taken at the same elevation:

But I’m from a part of the country nobody cares about, so the images are so low-res that you can’t see anything useful. I’d put a red dot there, but I can hardly tell what I’m looking at. My neighbor and I share a pixel for crying out loud.

To get any sort of meaningful detail…

…I have to go to an elevation of eleven miles. When Google Earth was new I figured they were still working on it, but it’s been ages and I now strongly suspect these are the most detailed pics they have available. So sad.

Heading south, I eventually get close enough to Pittsburgh and run into the border where it shifts to high detail.

Disappointing.

 


 

Pet Peeve

By Shamus Posted Thursday May 4, 2006

Filed under: Personal 4 comments

You know how some bloggers start posting excuses when they lack the time to post? Like, “I’m having double bypass heart surgery tomorrow so posting may be light for the next couple of days”. That kind of thing? I don’t see the point of it. If you have nothing to say, then don’t burden the audience with guilt for liking your stuff. Just don’t post. Sheesh.

On a totally unrelated note:

I have a really big project going at work. It’s already eating into my precious Final Fantasy time, and is now chipping away at my blogging time as well. I have a lot of work to do, and so I think posting may be light for the next couple of days.

Glad I could get that off my chest.

 


 

Final Fantasy X: Timeline

By Shamus Posted Wednesday May 3, 2006

Filed under: Game Reviews 36 comments

If you has asked me, the first time I beat Final Fantasy X, how long the characters traveled together and how much time passed in the game world, I would probably have guessed several months. It’s a huge, epic game and when you’re done it feels like the end of Lord of The Rings: The whole world is different, and ages have passed.

But on subsequent plays I noticed there is an implied day / night cycle. We can judge where one day begins and another ends by keeping an eye on the lighting and the sky. Using this as a guide, how many days pass within the game world between the opening credits and the final scene? How long does Tidus spend in Spira? Let’s look:

Day 1

Play blitzball in Zanarkand at night. Get attacked by Sin. Team up with Auron and then get pulled into Spira. Wake up in the ruins. Build fire. Meet Rikku. Get Kidnapped. Salvage Airship. Get attacked by Sin and knocked into water.

Day 2

This is a very slow-paced day. Tidus wakes up on the Besaid beach and meets Wakka. Travel to the village. Enter temple, do the trials, and then end the day at the campfire.

Day 3

Wake up in Besaid village. Leave town. Fight Kimari. Take the boat to Killika. Fight Sin on the boat. Arrive at Killika at sunset. Yuna does the sending and then everyone calls it a night.

Day 4

Wake up at the Killika inn. Visit the temple. Meet the #!$&ing Goers. Get back on the boat and set sail for Luca. Spend the evening talking to everyone and learning the Ject shot.

Day 5

Wake up on the boat. Arrive in Luca. Meet Mica and Seymor. Rescue Yuna during round 1 of the tournament and then compete in Round 2. Humiliate the #%@!ing Goers. Fight Sin in the arena and reunite with Auron. Then travel the north road to Rin’s Travel Agency. Talk with Yuna at sunset and then sleep at Rin’s.

(The entire tournament in one day? If all these people from around Spira travel for days to get here, they ought to expect more than a day of entertainment. However, we never see the sun go down, and there is no break in the action, so I guess this all really was supposed to happen in a single day. What a ripoff!)

Day 6

Wake up and fight the Chocobo eater. Travel the Mi’ihen highroad. Take part in Operation Mi’ihen. Fight Sin. Lose badly. Travel to D’jose temple and do the trials.

Day 7

Wake up at D’jose temple. Travel road to Moonflow, and then ride the Shoopuf. Rescue Yuna from the extractor and reach the other side. Reunite with Rikku, and have her join the party. Visit Seymor at Gaudosalam and see the Zanarkand recordings. Then Seymor proposes to Yuna. They discuss it, and then cross the Thunder Plains to to Rin’s Travel Agency.

Day 8

Cross the second half of the Thunder Plains. Go through the woods. Stop at Rin’s. Get attacked at the lake and fight the Al Bhed tank. Go the the temple and Fight Seymor. Do the trials. Escape the temple and confront the Guado at the lake. Fall into the abyss under the frozen lake.

The is no explicit day / night change, but we get moved from one area of the world to another. It seems to be about the right time for a night to pass.

Day 9

Wake up, mysteriously, on Bikanel island. Cross the island and find the Guado attacking. Head through the complex. They have a key turning point in the game, where Tidus finally learns what’s going on. Get on the airship. Blow up the Al Bhed home. Fly to Bevelle. Fight the Guado onboard and then fight Everae. Crash the wedding, help Yuna escape, and then head for the trials. Get captured.

They stand trial and are tossed into Via Purifico. While Yuna faces issaru, Tidus faces Everae. (again) They escape in the evening and fight Seymor (Again!) just after sunset. Then they meet in the woods outside Bevelle at night. Tidus and Yuna meet at the lake and have their moment together.

Day 10

Wake up at the campsite in the woods. Optionally get a chocobo and visit Reminem Temple. Then trek all the way over the Calm Lands. Fight the guados at the bridge. Optionally detour into the sunken cave to visit the stolen Fayth. Then head for Mt. Gagazet and and meet with the Ronsos to get passage up the mountain. Kimari must fight his brothers. Then climb all the way up the mountain. This is the densest fighting in the game, and the climb takes a while. Reach the top and confront Seymor. (Again!) Then head through the caverns, open the way, and reach the Zanarkand summit. Fight the guardian. Tidus has his encounter with the Fayth. Several conversations and cutscenes follow.

Finally, reach the base camp on the outskirts of Zanarkand at sunset. The party rests until nightfall, talking. Once it is dark, they set out into the ruined city.

They fight their way in and do the trials. Then they fight the Spectral Keeper. Finally they reach the inner chambers and meet Yunalesca. Things go sideways and they kill her.

Talk about long days!

Day 11

At sunrise they emerge from the place and see the Airship waiting for them.

All the rest of their efforts seem to happen during one day. It stays daytime until the very end, when we see them gathered on top of the airship at sunset for the final scene.

So there it is. The whole thing takes 11 days.