It’s amazing to find a game which operates using all the common MMO conventions, yet doesn’t feel like one. (At least, not at first.) City of Heroes is a game which lets you feel powerful right from the start. Unlike games where your first job is to kill declawed kittens or brain damaged rats or whatever, in City of Heroes you can jump right in and start punching out pipe-wielding thugs and purse snatchers. (The fact that thirty levels later you’ll still be fighting thugs and purse snatchers is a different problem.)
Continue reading 〉〉 “City of Heroes:
Gameplay Part 1″
City of Heroes:
Landscaping Tycoon
In the past I’ve mentioned I’m a fan of James Lileks, so it was kind of disorienting this morning to hit his site and see my quasi-famous RCT3 rollercoaster shtick in today’s Bleat. Hey! I’ve seen that one. Wait… I made that one!
And to comment on his point about using the game for building infrastructure: You know, I realize that’s the point of the game and all, but that’s not how I played it. Also, in spite of my movie of premeditated destruction, I didn’t do much of that either. When I was playing Rollercoaster Tycoon 3, all I ever did was fire it up in sandbox (free build) mode and play the world’s most in-depth videogame about landscaping. You have no idea. Trees, benches, flowers, topiary (in moderation) pools of water and attractive bridges over same. All colored just so. Arranged carefully. Once in a while I’d go crazy and throw in a ride (and then fuss around trying to cover up the ugly queue infrastructure with greenery) but only so I could lure visitors into walking through my meticulously designed gardens.
To grasp how demented this is you’d have to see the condition of my yard. On my block I’m that guy. The dandelion farmer. Everyone else mows and trims each spring, only to have my bumper crop of dandelion seeds float into their yard and try to drag the rest of them down to my lowest common denominator. Then fall rolls around and they rake their leaves, only to be buried under the brown and orange tsunami coming from my yard the next time the wind picks up. I’ll bet they’re praying I have a heart attack and my wife marries a guy more familiar with the basics of lawn care.
Outside, my allotted patch of earth runs wild to the endless vexation of my neighbors, and inside I’m working on a space to make the greens at St. Andrews look like the banks of the Amazon.
If they knew, they’d lynch me.
Added bonus: The video just broke 2 million views in the last couple of days.
Joss Whedon says, “YOU are a HUGE nerd!”
Joss calls out a fan for nerding out on his material, and then signs the wrong name to an autograph. It’s silly and hilarious. I wish I was a famous writer so I could go around acting like this. (That is, acting as if I wasn’t famous.)
City of Heroes:
I Should Write a Post About it
Today’s lack of posting is brought to you by an acute case of City of Heroes alt-itis.
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This is where I would express sorrow and contrition, if I felt any. Frankly, this game is just too much dang fun.
Even grouping. Especially grouping. This, coming from one of the world’s most dedicated solo players. A guy who took a hunter to level 24 in World of Warcraft, and another to level 38. In CoH, I’ve come to see time spent not in a group as downtime. This was something I would not have thought possible.
Detective Grimm is still my favorite character in concept, although in the long run Fullmetal Jackie (my energy / energy blaster on the Freedom server) is more fun to play. She hit level 24 last night.
I have pages of notes on this game, and I’d be sharing them here if I had time to refine them into posts. But really, I’m just too busy playing.
Stolen Pixels #28:
Reboot Camp
It’s the age-old hippie question: What if they threw a war and nobody came?
Thanks to Tabula Rasa, we now know the answer.
Penny Arcade DRM Series
I enjoyed the recent series of comics on DRM over at Penny Arcade. It reminded me a bit of the DRM Spore comic I did a couple of weeks ago. I was kind of surprised at how similar they are in concept. Both start off with a Biblical-style “In The Beginning” vibe and then go on to trace the history of copy protection. (Nobody is going to imagine that the highly successful Penny Arcade would recycle ideas from me, but the reverse is not true, and so I am very glad that mine came out first. Whew.)
I keep lamenting that this subject doesn’t get mainstream attention, and while Penny Arcade is iconoclastic and subversive, it’s also big enough that we can’t very well dismiss it at “not mainstream”. In any case, they have the ear of game publishers everywhere, and a great deal of effort is expended on the part of publishers to draw the attention of Holkins and Krahulik to whatever offerings they’re about to throw at store shelves. I don’t expect their DRM strips to act as a catalyst for sudden change, but the more voices, the better. And their voices are notoriously loud.
We’ve mused on this in the past, wondering if the people who implement these DRM schemes are really as clueless as they seem, or if this is all part of some convoluted conspiracy to salt the fields of PC gaming before the big publishers make good their retreat to the comforting fortifications of the consoles. Do they really believe the things they are saying, or are they just trying to maneuver customers into a more favorable venue? I still waver on the issue. They seem to be cunning on the micro scale and idiotic on the macro scale. They conceive long-term plans of ruination and short-sightedness, but they implement those plans with a predatory shrewdness.
Frayed Knights Wins
Congratulations to Jay Barnson, who won the Game-In-A-Year thing at Dream Games for his development of Frayed Knights. I’ve been following Frayed since it was announced and I’m glad to see the project has gone so well.
(I’m a victim of his ongoing development process, though. I keep meaning to check it out, but then he mentions some improvement or change he has in mind and I’ll decide to hold off until it’s in. Because really – you can only play it for the first time once.)
Congrats Jay.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Programming Vexations
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
Bad and Wrong Music Lessons
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Autoblography
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Megatextures
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
T w e n t y S i d e d
