Fable 2 Part 3: Shadow Court Press
This series is a way of working out all the frustrations I had with the plot. For some reason, pointing out a plot hole makes it less annoying. You might want to read part 2 if you missed that yesterday.
And yeah, “Lucien” is still spelled “Lucian” throughout. (I wrote this whole series in one huge document and then broke it up when I realized how self-indulgently enormous the thing had become.)
Spoilers below.
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| Look, I’m not trying to stare at Hammer’s bosom, it’s just how things worked out, height-wise. She is, as they say, “a whole lotta woman.” Her ten years of sloth notwithstanding, she’s a really likable character. Perhaps the only likable character to survive to the end of the game. |
You’ve been gone for ten years. Hammer hasn’t accomplished a thing since you left. Nobody has. Well, after ten years she has a lead. She thinks the third hero is in the port city of Bloodstone, which can only be reached via a Cullis Gate (a site-to-site magic teleporter) in Garth’s old tower. You, Hammer, and Garth all travel to the tower and find it crawling with Lucien’s men.
There is a huge battle at the tower. Lucian throws waves and waves of men at you while Garth opens the Magic Gate to Bloodstone.
Remember earlier how Lucian kidnapped Garth effortlessly and flawlessly by teleporting him away? That was a pretty major success. He pulled it off with one guy, no losses. Despite what a success that was, he doesn’t try it again. And we know his teleporter is still working, because he’s using it to send in waves and waves of men for you to kill.
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| Ha ha ha! I’ve captured my very own heavily armed mass murderer. Now I’ll just stick him in this cage and piss him off. |
You awaken in a simple cage with the old guy taunting you. He says your dog ran off into the fog and was probably killed by banshees by now. He rattles on, laughing at your predicament and musing as to what he should do with you. Finally he decides to burn you alive in the cage.
Continue reading 〉〉 “Fable 2 Part 3: Shadow Court Press”
Working on the site
Some general back-end changes being made. Yes, I know the formatting is hosed. It should be fixed soon. Thanks for your indulgence.
LATER: Okay, done mucking about now. Might do more mucking later today. I’m changing the ads on the site and doing some general theme housecleaning which has been long overdue.
I have discovered that you never finish a WordPress theme. You just stop messing with them from time to time.
Stolen Pixels #62: And Your Little Dog, Too
Fable 2 Part 2: In-Spire-ing
In the comments, someone has pointed out that It’s “Lucien” not “Lucian”. Didn’t have time to fix it since then, so please bear with me.
Spoilers below.
Having successfully recruited Hammer the Warrior, Theresa sends you to find Garth the mage next. He’s living in a big tower, as wizards do. Lucian’s men get there just moments before you, and kidnap Garth by teleporting him away.

So Lucian now has Garth and has taken him to the Spire. Theresa concludes the the only way to get Garth back is to go to the Spire yourself. Not by sneaking in, but by joining Lucian’s forces. And to join, you have to win the Crucible. (A Gladiator – style tournament.) Lucian apparently only wants people tough enough to win the Crucible in his army. In order to even attempt the Crucible, you must already be famous.
Once you have enough fame, you compete in the Crucible and are then allowed to board the boat that will take you to the Spire. All of your weapons and items are taken away, and you set sail for the Spire. You get off the ship with a load of other new recruits.
Continue reading 〉〉 “Fable 2 Part 2: In-Spire-ing”
Fable 2 Part 1: A Bird Crapped on Your Head
“Railroading” is a dirty word in a tabletop RPG. Players come to the game with the expectation that they will have some input into the shape of the world besides rolling the dice to stab things. Computer games are delivered and mediated by an uncreative computer, and so we have to accept a certain degree of railroading. A good railroader will make the process natural: The player will be forced to do that which most people would choose to do of their own volition. As long as their actions make sense and fit with their goals, the lack of freedom is usually grudgingly tolerated. (Although we are always clamoring for more freedom whenever we can get it.)
A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2. The game touts “choices with consequences”, but the choices you are allowed to make in-game are never germane to the plot. They’re usually artificially binary good / evil decisions that have no impact on the main story. You won’t be allowed to make any choices that deviate from your predetermined role as a clueless mute doormat.
Continue reading 〉〉 “Fable 2 Part 1: A Bird Crapped on Your Head”
Fable 2: Thematic Failures
I mentioned in my original post on Fable 2 that the plot is insultingly simplistic, ham-fisted, and perfunctory. It’s my only gripe with what is otherwise a stellar game. I do not count the hours I spent with Fable 2 as time squandered, but I do resent the main story and its self-indulgent idiocies. The main plot of a game is a pretty big thing to screw up, and the failure here is all-encompassing. The plot fails thematically, it fails logically, it fails dramatically, and – most importantly – it fails to be entertaining. It’s a dreadful chore to endure the key moments in the story of Fable 2, and I was always relieved when I was released from the iron grip of the narrative and allowed to go back to having fun.
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| The art style falls near the World of Warcraft end of the spectrum, with lots of exaggerated, chunky buildings. |
Spoilers begin now…
Continue reading 〉〉 “Fable 2: Thematic Failures”
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