A Philosophical Question About Hyperlinks

By Shamus Posted Thursday Sep 3, 2009

Filed under: Random 120 comments

Screw that “one hand clapping” business, here is the question I want answered:

When you get to the bottom of the page on a blog and they have links to go to earlier entries in the archives, the link usually has an arrow pointing either to the right or left. Which is correct? And should this link be called “prev” or “next”?

Blog entries are posted in reverse-chronological order. This seems to confuse people. Do we reverse EVERYTHING, then? If we think of each group of posts in the archive as pages in a book, then which way is it read? Are new pages added to the beginning of the book, or the end?

Destructoid has a link at the bottom which points left and says “Next”. It links to earlier entries.

The same link on my site points to the right and says “Prev”.

I’ve seen blogs that use other combinations, such as a rightward “next” or a leftward “prev”.

Without worrying about the “correct” or “standard” way of doing things or what the “default” behavior is, just picture it in your mind. Which makes the most sense to you and feels intuitive?

 


 

Art Games

By Shamus Posted Wednesday Sep 2, 2009

Filed under: Video Games 127 comments

In reading the review of The Path over at Playing with Pat, the author talks about the search for “artistic” games. If you’re trying to defend the notion of games as art (always a surefire flamewar in a can) then you should be able to point at a game and say, “This one”. I know we’ve been over the subject before on this site, but this is a topic that bears revisiting.

I’d actually take the position that just about all games are art, it’s just that 99% of them are “low” art. Nothing wrong with that. So what if the medium has churned out a lot of Walt Disney without producing many Mona Lisas? It’s given us a lot of Lethal Weapons without Citizen Kane. A lot of Three’s Company and not much MASH. The fact that something sucks does not disqualify it as art. Otherwise, it would be impossible to make bad art.

But a couple of “artistic” or “evocative” games can help bolster your argument if you’re in the mood to debate a “games aren’t art” type of person. So, which games would you show to someone to make the case that games are art? My own list would be made up of games that did more than just entertain. They told stories that interested me and continued to provoke thought and curiosity long after I’d stopped playing.

In no particular order:

1) Silent Hill 2 – Just read the linked article. It’s a very interesting study of a man who has been broken very badly in some very subtle ways.
2) Jade Empire – Surprising, beautiful, witty, and well-characterized.
3) Morrowind – This one is a bit odd because most of the game is just an endless series of variations on the “kill ten rats” idea, but the main quest and the villain are pretty interesting.
4) Planescape Torment – I guess this is the gold standard of RPG stoies for a lot of people. I’m not quite in the “PST is the best story game, ever” camp, and the game didn’t completely blow my mind the way it did for some. But the significance of the title is undeniable. It’s deep, rich, diverse, and full of interesting ideas. I’d play this through ten times before I even thought of looking at Neverwinter Nights 2 again. It also makes a pretty good case for hand-painted backgrounds over polygons. Alas that we won’t see another one like this anytime soon.

I wouldn’t suggest the Path, because while the Path is clearly art, its status as a game is kind of debatable. Enough so that I wouldn’t use it as an example when trying to explain the importance of mainstream games to the skeptical. No matter how you classify it, it’s fringe and experimental.

So, what games would you show to someone to make the case for games as art?

 


 

BitTorrent-er?

By Shamus Posted Tuesday Sep 1, 2009

Filed under: Random 109 comments

Pardon me, but can I abuse the privilege of having a large audience and just ask you guys a question rather than digging around and doing research?

Garry’s Mod is back. (Whew! Thank you, Garry.) I found a bunch of really cool models that could lead to some great comics, but they’re only available on torrents. Now, I realize that to you young hipsters this is like admitting to being a 40 Year Old Virgin, but I don’t know anything about using torrents.

I’m a bit curious as to what client to use. I’m worried about malware, and about getting a program that’s going to jump up and down in my system tray like a yappy dog. I know how easy it is to get into trouble when you don’t know what you’re doing, and so I thought I’d solicit some advice.

 


 

The Path: Ginger

By Shamus Posted Tuesday Sep 1, 2009

Filed under: Game Reviews 86 comments

Ginger’s profile:

The forest is a great place for adventures! And a much more fun way to get to grandmother’s house. Ginger isn’t one for sticking to paths. Running around in the fields, climbing gnarly old trees, playing wild games with abandoned toys, collecting pebbles and hitting things with sticks. The idea of growing up doesn’t hold much appeal. Who’d want to give up their childhood? But Ginger is 13. The end is near.
She’s a fresh flower of the field in her own way. Very independent -a loner, actually- and completely absorbed in the game she thinks of as life. Will she bloom before she wilts? Will she ever learn? Should she?

thepath_ginger3.jpg
Unlike the other girls, I wasn’t able to connect with Ginger. Her story didn’t speak to me at all, and I didn’t understand her meeting with the wolf, which takes place in a field of flowers while beautiful music plays. There’s a scarecrow, but he’s not the ominous death-crow you’d expect. He’s a shaggy Mr. Pumpkin Head with nothing menacing about him. If anything, her rendezvous with the wolf is more enjoyable than the trip through the woods. Her supposed wolf-meeting is idyllic and serene.

Continue reading ⟩⟩ “The Path: Ginger”

 


 

Stolen Pixels #121: An Exciting New Feature

By Shamus Posted Tuesday Sep 1, 2009

Filed under: Column 9 comments

This comic was more or less a necessity. I found myself with several strips of material, all of which required Garry’s Mod, which is still broken. You know what they say, “When life gives you lemons, complain about it on your blog.” Works for me.

 


 

The Truth About The BSP

By Shamus Posted Monday Aug 31, 2009

Filed under: Programming 66 comments

Warning: The following 2,400 words attempt to take very complex 3D rendering problems and reduce them to simple language so that you can peer into the polygon-based sausage factory that is the videogame industry. I’m not sure if I pulled it off.

Continue reading ⟩⟩ “The Truth About The BSP”

 


 

Archive Binge

By Shamus Posted Monday Aug 31, 2009

Filed under: Links 33 comments

The Irregular Webcomic crowd has launched Archive Binge, a service that will take an existing webcomic and feed it to you via RSS at the rate you choose. So, if you’ve never read Order of the Stick before, all you have to do is:

1) Go into the kitchen
2) Open freezer
3) Insert head
4) Close freezer really hard
5) Realize the pain and facial damage is a just punishment for missing out on such a fine webcomic.
6) Go read OOTS

But you’re daunted by reading all 672 strips at once, you could tell Archive Binge to make a special RSS feed that will give you 2 OOTS strips every day until you’re all caught up.

It’s a great idea. Note that if you sign up for Irregular Webcomic and elect to read one a day, you will never catch up because David Morgan-Mar is an unstoppable madman. However, if you elect to read two Irregular Webcomic strips each day, then in 2407 days – just over six and a half years – you’ll be all caught up. Yeah. You might want to read more than one of those a day.

DM of the Rings is one of the available comics. If you’ve always wanted to read that, now would be a good time to do so. I won’t even make you do the freezer thing.