Shamus Plays: LOTRO, Part 23

By Shamus Posted Thursday Jun 24, 2010

Filed under: Column 44 comments

Amdir was stabbed by a morgul blade and is being tormented by the Dark Lord himself, having his mind torn apart by the Lord of the Ring. That sounds bad, but I still think he’s probably better off than Lulzy.

 


 

Spoiler Warning Season 2×16: Adventures in Babysitting

By Shamus Posted Thursday Jun 24, 2010

Filed under: Spoiler Warning 138 comments

Warning: The Internet Absurdity Review Board has advised that the following video contains high levels of folly, foolishness, improbability, inanity, irrationality, jive, ludicrousness, ridiculousness, silliness, and flapdoodle. Viewer discretion is advised.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

 


 

Happy Birthday to…

By Shamus Posted Wednesday Jun 23, 2010

Filed under: Notices 36 comments

Sonic turns 19 today.

Impulse turns 2 today. (Get 15% off using the coupon code Impulse-Bday.)

Deus Ex turns 10 today, and yesterday it was on sale on Steam for $2.50. I meant to tell you about that but it slipped my mind.

And Clockworks turns a year old today.

That’s a lot of birthdays. What’s the big deal with June 23?

 


 

Stolen Pixels #205: The Bullet Massage

By Shamus Posted Wednesday Jun 23, 2010

Filed under: Column 64 comments

I forgot to link this on Tuesday.

I’m picking apart all the little flaws of Alpha Protocol, but there’s really only one that’s really daunting me: Instead of having long loading screens, the game loads levels a few rooms at a time and brings in more as you progress. You’ll hit a trigger in the middle of hallway and the game will cache the room you’re about to enter and unload the room you were just in.

The problem is that this mini-load takes about a quarter second, and the input logic doesn’t account for it. If you’re moving the camera slightly (which is very likely if you’re using the mouse) then it will take that movement and repeat it over the entire quarter-second lurch. The upshot is that you’ll end up spun around in a single frame. If you’re still holding down the forward key, then you’re likely to blunder into the trigger again going the other way, which will cause it to dump the room it just loaded and load the room it just dumped, and also toss you through another quarter-second lurch where your camera ends up aimed someplace random.

This can happen in the middle of combat. I can’t properly express how much rage I feel when I line up my shot on some dude’s noggin and suddenly I’m facing the other way and staring at the floor and desperately looking for cover so I can get my bearings again before I get shot to death.

This bug is infuriating because it’s so pervasive and so easily fixed. Assuming I’m right about the cause, then this is a simple input bug that is 100% reproducible on the PC. (I know I’ve seen other people complaining about it as well.)

A more esoteric bug is the one I ran into last night, which I suspect is related to the same room-caching system. I ran into a huge ballroom but then decided to double-back and check some other corridors before proceeding through. I hit another lurch in the process, and then returned to the ballroom to find it was gone:

ap_bug.jpg

All of the room geometry was missing. There were dudes and furniture floating in thin air. I figured I’d try to just dash through the room to the next and hope the problem would sort itself out at the next lurch. Even though I couldn’t see it any more, the staircase was solid enough and I remembered where it was. And I could see the door on the far side.

But while the staircase was solid, the floor was not. I got to the bottom of the steps and fell out of the level entirely, skydiving (in a standing position) out of the level and into the abyss. Had to re-load the game.

ap_bug2.jpg

Contrary to previous Obsidian games, the plot keeps getting better as I go. And there are a lot less bugs than in either KOTOR 2 or NWN 2. But there are bugs, and they are an annoying killjoy.

 


 

Spoiler Warning Season 2×15:
The Cure, and Heavy Metal

By Shamus Posted Tuesday Jun 22, 2010

Filed under: Spoiler Warning 218 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

As I mentioned in the episode, you can get the original Fallout from Good Old Games for just six bucks. (Actually I think I said five, which means I fell for the one-penny-less trick. CURSE YOU MARKETING!) I already owned the game, but I had problems installing it. Rather than muck about looking for workarounds I just bought it again. The version on sale at GoG didn’t have any of the old legacy issues. Plus, it came with:

* A PDF of the manual.
* The Fallout Bible. (Which, to be fair, is available for free. So don’t go running off to buy the game if that’s all you want.)
* The original soundtrack
* The in-game soundtrack? Which is different in some way I assume?
* A smattering of other loose items like wallpapers and such.
* The game. A rather important item, that. It should work on your fancy new future computer.

It doesn’t come with any DRM though, so you’ll have to provide that yourself. I’ve been forcing myself to find a random CD and put it in the drive when I want to play so I don’t feel like a criminal. Maybe if you’re using a laptop you can just refuse to play when you don’t have a net connection?

I found The Pitt hard to deconstruct because I haven’t played it myself. We were sent by Werner to free slaves, but the guy who sent us was talking about smuggling in a weapon. So was getting captured part of the plan? And what are we supposed to be doing? In this episode we gathered ingots and then fought in the arena for our freedom, but I wasn’t clear on what that was leading to. I guess it will be revealed when we get to Asher, but at this point I have no idea what Werner was expecting us to do in here.

 


 

Dance Dance Revolution:
Learning To Push Buttons

By Shamus Posted Monday Jun 21, 2010

Filed under: Game Reviews 128 comments

ddr_splash.jpg

I’ve been learning to play Dance Dance Revolution. I know this isn’t my usual type of game to review, but it’s been a very interesting process.

I needed a couple of weeks to get over the whole “getting in shape” aspect of the thing so that I could play more than a handful of rounds in a row without needing to stagger away and stave off a heart attack. Now I’m to the point where I can play for a half hour or forty five minutes at a stretch and I can focus on actually learning to play.

Continue reading ⟩⟩ “Dance Dance Revolution:
Learning To Push Buttons”

 


 

And Now a Message From Lord Vader…

By Shamus Posted Sunday Jun 20, 2010

Filed under: Notices 27 comments

fathers_day.jpg

It’s Father’s Day already? That’s not true! That’s impossible!