Experienced Points: Wow, That’s Complicated

By Shamus Posted Friday Jul 16, 2010

Filed under: Column 88 comments

This week’s article is about the complexity of World of Warcraft and other MMO games in general.

And speaking of WoW…

I have this thing where I prefer to level characters in the wrong zones. I like to take starting Dwarves and Gnomes to Human areas and vice versa. Previously, I used to like leveling in the Night Elf areas, but I became aware of just how much of a time sink the place is and I can no longer stand it. It’s pretty, but there is just too much dang hiking. I’ll miss Darkshore in particular.

So, my character, who just dinged 20 as of last night:

I crafted the goggles and the rifle + scope myself.
My goal: Get to Theramore Island (one of my favorite locations in the game, visually) and get myself a giant turtle to replace the bear.

Several people offered me help. I was going to tough it out and Do It On My Own because I didn’t want to break the game. I like fighting against a little scarcity. But I am to the point where being broke is hindering my ability to make money, if you see what I mean.

In the game you can have two professions. There are gathering professions like skinning, mining, and herbalism that let you gather raw materials. Then there are production professions like leatherworking, blacksmithing, and alchemy. These consume raw materials and produce useful stuff. These are usually designed to go in pairs. Herbalism supplies alchemy, skinning supplies leatherworking, and so on. If you’re covered in noobsauce, then the thing to do is to take two gathering professions and sell everything you get at the auction house. There tons of veteran players out there with heaps of gold, and they’re leveling alts that have two production professions. They’d rather pay a newbie to do their gathering via the auction than waste their time doing it themselves. This is a wonderful way to “vent” some cash from high level players to lower ones. But instead of going for cash I took the engineering profession. It’s crazy fun, but it consumes all the stuff I could otherwise sell at auction and is keeping me poor.

I’m level twenty, which means I’m due a mount. But the total cost to do that is 5g. I have, after twenty levels of careful savings, 2g and change. I would need to double my money to get a mount. Ouch. And there are abilities I haven’t even trained yet. If I were to grab every ability due to me at this level, I’d be down to 1g. So I’m officially at the point where I’m ready to accept a little help. But please don’t mail me 1,000g or anything crazy like that. But if anyone can spare a gold piece and maybe a 12 slot bag, I think it would take the pressure off.

 


 

Stolen Pixels #212:
BUY THIS NOW!

By Shamus Posted Friday Jul 16, 2010

Filed under: Column 22 comments

Just a bit of silliness.

No, this isn’t the comic I was trying to make on Monday. I’d wanted to do a Breen thing, where he ends up trying to make fun of Blizzard’s Real ID only to have Metro tell him the joke was now irrelevant. Eh. I kind of feel like the moment has passed on that one by now. So instead we’re talking about Alan Wake for some reason?

 


 

World of Warcraft: Interface

By Shamus Posted Thursday Jul 15, 2010

Filed under: Pictures 100 comments

So I’m playing WoW again, and mucking around trying to remember all my old macros and get the interface just so. Sometimes in my googling about I’ll come across images like this one:

wow_raid_interface.jpg

Of course, the game doesn’t look like this until you get to the endgame, and I understand that not all classes turn into giant control panels, but it’s still an amazing thing to behold. I can’t think of anything else in gaming that gets to be this complex. Not X-com. Not the number-crunchy sports management games. Not the turn-based war sims. No RTS game expects you to digest this much input and I’ve never seen this many buttons onscreen at once in any of them.

There are probably games with more strategic depth, but in terms of interface density, WoW (and similar games) are playthings of tremendous complexity.

 


 

Spoiler Warning Season 2×22: President Evil

By Shamus Posted Thursday Jul 15, 2010

Filed under: Spoiler Warning 152 comments

The story so far:

A water purifier that has no reason to exist was overloaded by a man with laughable motivations and released radiation it shouldn’t have, thus killing Colonel Autumn, who had no reason to be there. Then later we got through a village of children who fdso gah frrzlmpr blaaa huygggnl asdf;lj so we could enter vault 87 and recover a GECK, a device which would be better put to use in virtually any possible manner besides the one for which we had acquired it. Then Colonel Autumn, who shouldn’t be alive, captured us with a flash grenade that shouldn’t have worked.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

The true madness is that the plot is this mangled, despite the repeated railroading and plot hacks used by the writers. I can understand that a freeform or branching story can get pretty complex and possibly tangled. As someone who has run D&D games I know that no plan survives contact with the enemy. (Your players.) And I’ve had some gaps in my stories. But When the main plot is set in stone and the player has no power over it, there is no excuse for not simply writing something that makes sense. In most cases I’d pummel a game over things like pacing, characterization, maintaining tension and interest, and all of those other challenges that good writers must overcome. But here we’re talking about basic coherence. We’re talking about simply relaying a fixed set of events that don’t contradict one another. For example: Don’t have multiple characters come back from the dead without offering anything in the way of acknowledgment or explanation.

 


 

Shamus Plays: Champions Online

By Shamus Posted Wednesday Jul 14, 2010

Filed under: Column 78 comments

This will no doubt disappoint more than a few people, but my next Let’s Play series is actually just my last one. Go read it, if you like. Or, stick around and read some ramblings about why we’re doing a re-run and what I’m working on next.

The thing is, these things take time to write. Lulzy’s tale clocked in at ~50,000 words, which is just long enough to count as a novel. Add in the fact that each entry required several hours of gameplay and then the time it takes to add in all the screenshots, and we’re talking about a non-trivial amount of work.

I’ve spent the last couple of months casting about, looking for a new MMO. Trek Online is fantastic in terms of setting. (True science fact: It is impossible for there to be too much Trek satire in the universe. If you were to go back in time and replace everything ever written with Star Trek satire, then history itself would be full of plot holes. Actually, that sounds like a pretty standard setup for a Trek episode.) I wrote a few pages of stuff for it, but the game itself had almost nothing in the way of story. Most missions were just generic fill-in-the-blank auto-generated filler. My material was almost completely divorced from the game itself and was basically just fan fiction. That’s not a horrible idea, but it’s not what I want for this series.

I tried a couple of other games, but none of them really grabbed me. APB was so monotonous and devoid of fun that I don’t think I could bring myself to play it for any length of time, no matter how much amusement you might get out of it. D&D Online looked possible, but I didn’t want to go buying little bits and pieces of content à  la carte, looking for stuff that would be fun to cover.

So we got down to the end of Lord of the Rings and I didn’t have a new series ready. I didn’t even have a game lined up. I suggested we run a condensed version of my Champs series instead of just going on hiatus, and that’s how we got where we are now. Most Escapist readers haven’t seen it, so it will be new to them and will keep my spot warm while I come up with new content.

I’ll be shortening the series a bit by combining some of the shorter entries and cutting some of the longer digressions on gameplay.

I’m playing WoW again and noodling around with ideas. Well, actually I’m just leveling a couple of characters. I emailed Blizzard twice trying to re-activate my old account. (Which I can no longer log into since to migration of WoW accounts to Battle.net accounts.) After a week they finally got around to sending me an auto-generated email saying, “please tell us again you need help or we’ll just pretend the whole thing is resolved.” And no that is not a joke. So, I punished their ineptitude and apathy by purchasing the game again. I’m hoping someday they will all be crushed to death under a mountain of All Our Money.

But now I’m on a brand new account and cut off from all of my old contacts and characters. I forgot what a hassle it is to try and play this game fresh like this. No bags, so you’re constantly starved for storage, which makes it hard to earn money, which is bad because you’re flat broke, which makes it hard to get the upgrades you need, which impairs your leveling, etc.

I rolled on Kirin Tor (Alliance) simply because that’s where I lived last time around. I’m probably going to find another roleplay style server and roll some Horde characters as well.

 


 

Spoiler Warning Season 2×21: Guy Fawkes Day

By Shamus Posted Tuesday Jul 13, 2010

Filed under: Spoiler Warning 113 comments

Every week we sit down to record this show and I think, “Dangit, I’m out of ideas. I have no idea what else I can say about this game.” Then when we’re done I feel frustrated because I feel like there was so much to say I couldn’t really fit it all in.

But next week. Next week I’m totally out of things to say. For sure.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

And for comparison, here is the art style of the original supermutants:

fallout_mutant1.jpg

 


 

Stolen Pixels #211: This is Not Funny

By Shamus Posted Tuesday Jul 13, 2010

Filed under: Column 51 comments

My two great tragedies: Steam working, and not being able to grow a mustache.