You may remember when I became obsessed with Lumines some months ago. Chime is a kindred to that, full of colorful blocks and hypnotic electronic loops. As I hinted at in my comic, Chime is somewhat more addictive. It’s a more purified dose that stimulates those parts of the brain that are driven to struggle against entropy. Some people wanted to know how the game works before they buy it. So to save you from putting your $5 in peril, here is the deal…
If you ever played carpentry in Puzzle Pirates, then the basic motions will feel familiar to you.
The game is played with eleven possible pieces. Six of them (shown in blue) are symmetric. The other five (red) have left / right variants. The game will hand you pieces at random, and your goal is to place them on the board to form rectangles of 3×3 or larger. The game is timed (I always play nine minute games, although three minute and six minute modes are also available.)
Here is one of the trailers for the game, which gives a nice run-down of how it works:
But I want to talk a bit about the strategy behind these rules: Continue reading 〉〉 “Chime”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.