Reginald Cuftbert Smashed My Computer

By Shamus Posted Sunday Nov 28, 2010

Filed under: Notices 60 comments

Josh had his computer stop working on him this week. Something about a fan that stopped working, or overheated, or was possessed by demons, or whatever. You know how it is with 64-bit hardware. So now Josh is scrambling to get replacement parts and having them express-shipped to him so he can rebuild his machine. As a result of all this, there might not be Spoiler Warning this week. I know, I know. We just got the new season rolling and were getting into the groove.

While a week with no Spoiler Warning seem grim, I hope you’ll remember who the real victim is here: Me. I have no idea what I’m going to do for blog content this week. I suppose I could write more posts, but I’m way too busy playing World of Warcraft on my fully functional computer for that sort of business.

But thanks for your concern. I’m sure I’ll get through this somehow.

 


 

OK Go – White Knuckles

By Shamus Posted Saturday Nov 27, 2010

Filed under: Movies 37 comments

OK Go:


Link (YouTube)

All one take. With animals.

I don’t know what made these men so insane, but I hope they’re never cured. Nice work guys.

 


 

Experienced Points:
Games for Windows FAIL

By Shamus Posted Friday Nov 26, 2010

Filed under: Column 140 comments

You’d think a multi-billion-dollar company would be able to make a digital delivery platform that didn’t completely suck.

The sad thing is, Microsoft rose to power partly because of their relative mobility. In the early 80’s, it was said that it would take IBM 9 months and millions of dollars to ship an empty box. Their internal bureaucracy and culture was so top-heavy and encumbered that they couldn’t spot opportunities and take advantage of them. Microsoft could, and David gave Goliath such a humiliating defeat that the story has served as a cautionary tale against companies becoming too entrenched. Which is exactly the lesson Microsoft needs to take to heart today.

The thing is, the Xbox is a pretty descent console. They do have smart people working at Microsoft, somewhere. But Games for Windows LIVE is such an amazing failure on so many levels. They entered the game way later than they should, they missed the point when designing the system, they made something buggy and cumbersome, and then they failed to adapt when it was clear their effort wasn’t nearly good enough.

I really don’t know what they’re doing. There is no way GFWL can beat Steam in its current state. (Ignoring all the bugs and crashes, this design has very little to offer the end user.) But they don’t seem to be making any effort to really improve it. They also aren’t interested in giving up or starting over. I really do suspect they’re just too big and clumsy to compete here. In the 80’s, IBM eventually realized they couldn’t win, and so they gave up the PC market. I keep hoping that Microsoft will do the same with GFWL.

 


 

Stolen Pixels#244: Fan Bait

By Shamus Posted Friday Nov 26, 2010

Filed under: Column 25 comments

To a lot of people, Poker Night at the Inventory was probably just a really cumbersome way to get a bunch of Team Fortress 2 unlocks for $5. We know how gamers get sometimes. But those who took the time to install and play the game were treated to some really engaging characters and fun table banter.

There are better poker games out there, but this is the only place you’re going to see Max, Strong Bad, Heavy Weapons Guy, and Tyco Brahe all together. Well, aside from my comic.

 


 

Spoiler Warning S4E5:
Don’t [REDACTED] with Aria

By Shamus Posted Wednesday Nov 24, 2010

Filed under: Spoiler Warning 233 comments

Warning: The following program contains absurd plotting and one swear word. Viewer discretion is advised.

I know people are always throwing the word “cinematic” around, but check out the camera work in the conversation with Aria. This is a pretty good example of how to make a game feel like a movie without yanking control away from the player and making them watch something canned. It lets the designers show off the set design, it lets the author give their characters the proper visual weight, and you get to keep playing the game.


Link (YouTube)

Let’s expound on the small exchange when you enter Omega, because it’s a great example of what I’ve been on about in the last few episodes and it’s too long to fit into the episode:

Continue reading ⟩⟩ “Spoiler Warning S4E5:
Don’t [REDACTED] with Aria”

 


 

Spoiler Warning S4E4: Consequences!

By Shamus Posted Tuesday Nov 23, 2010

Filed under: Spoiler Warning 238 comments


Link (YouTube)

I forgot about the two most crucial bits of feedback we get from people:

  • Play games you really hate. The show is most fun when you’re tearing a game apart.
  • Stop complaining so much. It’s no fun listening to you bitch for an entire episode.

I am sorry to inform both groups that we’re not operating under some sort of complaint quota here. Our conversation is shaped by the game in front of us, not the other way around. Having said that, you’ll be glad (or sad) to hear that after this episode we’re done with the introduction to the game and we’re on to the fun stuff.

 


 

Stolen Pixels #243: Keep on Bussin’

By Shamus Posted Tuesday Nov 23, 2010

Filed under: Column 17 comments

Desert Bus is a strange vaudevillian affair where our malice can masquerade as altruism.