Spoiler Warning S4E48:
Every Vote Counts!

By Shamus Posted Friday Mar 4, 2011

Filed under: Spoiler Warning 265 comments


Link (YouTube)

Here is how I would have decided to handle the Heretic problem if this was a holodeck-style game of infinite possibilities:

First of all, I’d straighten out the question (in my mind, it might be explained in the game and I missed it) if the Heretics are the result of Hacking on the part of Sovereign, or if they are simply Geth who came to a different conclusion. I think they came to this conclusion on their own, but in my mind this mission is an amalgamation of conflicting spoilers from the comments, my play-through from a year ago, and the snatches of conversation I caught while recording the show.

Continue reading ⟩⟩ “Spoiler Warning S4E48:
Every Vote Counts!”

 


 

Spoiler Warning S4E47: I am Spartacus

By Shamus Posted Thursday Mar 3, 2011

Filed under: Spoiler Warning 179 comments


Link (YouTube)

In this episode, I said that I really didn’t like how the difference between the two types of Geth boiled down to a math error. We got distracted talking about the Pentium problem. (1994? Seriously? Has it been that long already?) So let me expand a bit on what I wanted to say… Continue reading ⟩⟩ “Spoiler Warning S4E47: I am Spartacus”

 


 

Spoiler Warning S4E46: Geth Who’s Coming to Dinner?

By Shamus Posted Wednesday Mar 2, 2011

Filed under: Spoiler Warning 122 comments

Some people claim that Mass Effect 2 is not a brown corridor shooter. Allow me to retort:


Link (YouTube)

Gah. I haven’t been subjected to such high doses of brown since the original Quake.

It’s not just the lack of color, but also the overbearing industrial style. It’s as if everyone in the galaxy lives in warehouses. Yes, we get some nice color in Jacob’s mission. And the non-combat areas of the game are at least as vibrant as the ones in Mass Effect 1, perhaps even better. But as soon as we start fighting it’s back to flat, boxy, linear, and monochrome.

Let’s list the missions in the game. Industrial corridor shooter levels are in bold. Levels which are lively and varied are in italics. Areas that are a mixed bag are in unadorned text.

Core missions:

Project Lazarus
Freedom’s progress
Horizon Colony
Investigate Collector Ship
Dead Reaper
Collector Base

Recruitment & loyalty missions:

Recruit Garrus
Recruit Tali
Recruit Thane
Recruit Jack
Recruit Samara
Recruit Mordin
Recruit Grunt
Garrus: Eye for an Eye
Grunt: Rite of Passage
Jack: Subject Zero
Jacob: The Gift of Greatness
Legion: A House Divided
Miranda: The Prodigal
Mordin: Old Blood
Samara: The Ardat-Yakshi
Tali: Treason
Thane: Sins of the Father

I’m sure some people will argue with a few of my classifications one way or the other. Maybe Garrus: Eye for an Eye and Miranda: The Prodigal should be in bold because most of the action takes place in a warehouse far away from the interesting bits of the Citadel. Maybe Recruit Tali should be given credit for being colorful and well-lit, even through it was a sea of concrete and industrial crates. We can bicker over individual entries, but I think the trend is clear.

Again, we see the Jekyll & Hyde nature of this game. Omega, Illium, and the Citadel are all bright, colorful, and feel lived-in. (By space opera standards.) But once the shooting starts it’s like we’re playing a late 90’s first person shooter – warehouses, crates, and nondescript industrial stuff. What happened to places like Virmire and IIlos? Does every battle need to be close-quarters? There was no reason to smother players in crates like this.

You could argue that Mass Effect 2 has just as many interesting areas as Mass Effect 1, but since it’s a far larger game the overall percent is worse. Still, it would have been really nice to mix things up with an ice world. Or some alien ruins. Or a beach. Grasslands. More residential stuff. Gardens or temples. I think the game just has too dang much industrial scenery.

Lair of the Shadow Broker was really, really good, in that it presented spaces that looked plausibly residential, detailed, and interesting. (At least, until your reached the titular lair.)

 


 

Spoiler Warning S4E45: I OBJECT!

By Shamus Posted Tuesday Mar 1, 2011

Filed under: Spoiler Warning 162 comments

If I changed my tone as quickly as the game, then everything I wrote about Mass Effect 2 would look like this:

I am sick and tired of these fun and witty side quests with the ridiculous characters and their bullshit plot twists that engage you, challenge you, and make you puke your guts out because of how stupid the logic is and how the game becomes a shining example of a deep, rewarding, and sometimes intellectual role-playing brown corridor shooter.


Link (YouTube)

I really do like Tali’s loyalty mission, and I have to say we didn’t really do it justice. There just isn’t enough time, and our format doesn’t really work all that well for long conversations laced with political intrigue.

I think the game has five really strong sections:

1) Tali’s loyalty mission
2) Legion’s loyalty mission
3) Mordin’s loyalty mission
4) Thane’s loyalty mission
5) The part where Guybrush is thrown into the sea and has to hold his breath for ten minutes.

By contrast, there’s only one part of the game that really falls flat:

1) Everything else

I’m kidding, of course. Thane’s mission wasn’t all that impressive.

 


 

PAX East 2011: Making Plans

By Shamus Posted Tuesday Mar 1, 2011

Filed under: Nerd Culture 81 comments

splash_pax.jpg

I’m usually a pretty relaxed guy. I’m not as stressed about unemployment as some people are, and I try to take hardship in stride. But I have curious eccentricities like anyone else, and I’m sometimes stressed by things that others would find trivial or even enjoyable.

1. I HATE travel

I find it immensely stressful. Partly this is because travel is so difficult. If I’m separated from my medicine, I become, basically, an invalid. And it’s terribly hard to GET prescription meds on the road. Even moreso during the weekend. So, losing a small item can render the entire trip worthless. You can keep pills in more than one container for redundancy, but you can’t split an inhaler in half. And drug stores have become overbearing and nanny-ish when it comes to “stocking up”.

But most of my stress comes from the basic difficulties of moving around. Getting lost. Making sense of foreign public transportation systems. Securing belongings. You might lose your stuff. Or lose yourself. Or get stranded someplace.

Then there’s the challenge of finding accommodations. They need to be close to your destination. They need to be affordable. And in my case, I need to be able to make sure there haven’t been pets in the building for any length of time for the last several years. Animal dander can reduce me to helplessness in very low doses, and finding out my room is poison after I check in is a mess.

It’s expensive, time consuming, confusing, and risky. No matter how fun the location is, if I’m the road, I’m stressed until I get home.

2. I get stressed in crowds

Some people thrive in a crowd. I don’t.

3. I HATE last-minute plans

One of my ways of coping with the stress of travel or crowds is to plan it ahead of time. I want to have lots of time to find just the right place to stay, plan just the right route, plan our expenses, and pack all the right stuff in order to avoid complications. I can cope with these things better if I see them coming and have time to mentally prepare myself for them.

And yet, here we are, planning a last-minute trip to PAX East. Months ago we scrapped our plans to attend, because we just didn’t have the money. Your recent generosity has changed that. We’ve got enough to pay the bills for a while and still have some left over for the trip to Boston.

But doing this at the last minute is messy. PAX runs Friday, Saturday, and Sunday, March 11-13. Three day passes are sold out. Saturday is sold out. Application for press passes is closed. If we go, we’ll have to miss Saturday.

We don’t want to get tickets until we’re sure we can find a place to stay. We don’t want to book a hotel until we have the babysitting worked out. But we need to get tickets soon before they sell out.

I have a bunch of emails from people asking if I’m going to PAX East. Lots of people want to meet me. I want to meet them. I want to see the exhibits. I’ve wanted to go for years, and now that I have the free time it seems like a good time to go.

It might not fall together, but we’re working on it.

 


 

Fuedal Battles

By Shamus Posted Monday Feb 28, 2011

Filed under: Pictures 104 comments

Hey, speaking of advertising follies, here is an ad I saw last week:

fuedal.jpg

Fuedal battles? Sounds pretty good! But who are these guys kidding? Everyone knows the best strategy game is Roam: Toetal War.

 


 

Experienced Points: EA Intervention

By Shamus Posted Sunday Feb 27, 2011

Filed under: Column 194 comments

splash_deadspace2.jpg

This week’s column is part of my ongoing thesis about companies being a reflection of the values of their officers. People treat companies like black boxes – money goes in, products come out, and everything in between is a mystery. But the officers of a company determine the values of a company. Yes, companies exist to make money, but there’s a lot of room for individual interpretation of that mandate. People dismiss the EA marketing by claiming “that’s how marketing works”, but is it?


Link (YouTube)

I can’t think of any other game company that ever made something so insulting to gamers. What if the marketing for the movie Aliens only talked about how much blood and guts it contained, and how much your mom wouldn’t want you to see it? That sort of approach degrades both the product and the intended customer. This one even went so far as to go after your mom. (Hey, your mom is clueless and paranoid, right? Right?) Moreover, it takes a very special brand of self-destructive stupidity to produce a commercial where a mother says, “I think a game like his would make a person insane”, while the supreme court is hearing a case on banning violent videogames.

This is a reflection of how the people at EA see their audience, and it’s more grotesque than anything you might see in Dead Space 2.

Character matters.