Experienced Points: Games that Time Forgot

By Shamus Posted Friday Mar 25, 2011

Filed under: Column 157 comments

Last week we talked about Serious Issues Affecting Our Industry. This week my column is a bit fluffy.

I wanted to dig up some older, more obscure games and show them off to the readers who began their videogame experiences in after 1995. One thing I realized is that I’m not sure what games they are likely to know about, and what games will be completely new to them. I imagine X-Com is legendary enough to spark recognition, but hopefully some of the other titles will be educational.

It is interesting to realize how much of the industry is driven by good and bad business decisions. What if Looking Glass hasn’t overextended themselves? What if iD Software had sold themselves to a publisher in the 90’s, as was common for companies their size? What if this small studio had been absorbed by EA instead of Microprose? We can picture an alternate history where System Shock continued pumping out sequels, were Quake III Arena never happened, where Starflight lived on the way Civilization has. Certainly some trends were inevitable – I think the cutscene / gameplay / cutscene / gameplay approach to game design in modern shooters is an obvious path of least resistance. I think it was unavoidable. But the success of individual franchises has always been a chaotic thing, governed by buyouts and re-organizations and the right (or wrong) people taking the right job at the right time.

 


 

Cookies for Everyone

By Shamus Posted Thursday Mar 24, 2011

Filed under: Notices 293 comments

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Blurr had this to say in the comments the other day:

I am very much against Facebook integration on other websites. I know I can't be the only one. I tried a while ago to figure out how to block Facebook when I'm not on the main Facebook website, but couldn't find anything.

My concern is that because this “like” link appears on blogs all over the place, Facebook can get a pretty good idea of my browsing habits. I am against this on principle.

It also seems to me that very few people use the like button.

I have been a reader since near the beginning of DMotR. Your website is one of the few that I have white-listed in ad-block (though sometimes ads don't load anyway :S ). Please remove this terrible thing from your blog.

My first reaction was that this was a bit paranoid. I was sure the button wouldn’t do anything unless you pushed it. It turns out that no, that is not the case. In fact, Facebook keeps track of where it sees you. If a page has a Facebook button on it, then Facebook knows you were on that page. We don’t know what they do with that info, but we know they have it. Here’s the thing:

Continue reading ⟩⟩ “Cookies for Everyone”

 


 

Stolen Pixels Update

By Shamus Posted Tuesday Mar 22, 2011

Filed under: Personal 162 comments

I’d shelved Stolen Pixels for a lot of reasons. I wanted to put my time and energy into writing my book. Being unemployed, I couldn’t afford new games to feed the comic. I needed a break. I was stressed and not feeling particularly funny. Now it looks like these problems are resolving themselves.

I’m discovering that I can’t actually put 40 hours a week into my book. I’ve tried, but I end up spending a lot of the time staring and wasting time on the web. I can only write so much before I have to stop and let the next section take shape, and I can be doing something else while waiting for that to happen. It took me a while to realize this. See, I can always write more code. After 40 hours of coding the quality drops like a rock and I start making mistakes, but I can still keep moving forward. But writing prose is different, and I’m discovering that I can’t force it. This is a little scary to me. I really want to get this book out and see what happens. Can I make it as an author? I’m not expecting to be the next J. K. Rowling, but I do hope to make enough to keep me out of a cubicle. I’m really rolling the dice here, and the longer I spend on the book, the better it needs to do to make this work.

Sorry. I digress. The point is, I’ve got free hours in the week that I could be spending on videogames and punchlines.

The last piece of the puzzle fell into place when I got my hands on some games. Jennifer Snow hooked me up with Dragon Age 2. On the same day that arrived, I got news that I’d (finally!) been granted journalist level access to games. In the past, I’d get the odd game now and again from PR companies and marketing types who were looking to spread their nets far and wide, but it was never something that I could depend on and it came too slow to feed the comic mill. (And Dragon Age 2 was not included in this boon, so I don’t have to feel guilty for accepting Jennifer’s gift.)

This is an excellent arrangement. In the past, I’ve been limited to lampooning games that I was actually willing to buy. For example, I’ve got Homefront right now. It’s a cover-based shooter designed for consoles. I wouldn’t spend my own gaming dollars on it, because it’s not my thing. And even if I was independently wealthy, I don’t think I’d ever be willing to put $60 into a four-hour shooter. But now that money and pride are no longer concerns, I can sink a couple of hours into the game and see if it yields any laughs. My access doesn’t cover all games, but it’s enough to feed the giggle machine.

The upshot is that Stolen Pixels might be a bit broader and more current once it gets rolling again. I’m looking to start it up next week, once I’ve played some games and gotten back into the groove.

 


 

Extra Consideration: The Story

By Shamus Posted Monday Mar 21, 2011

Filed under: Column 103 comments

Have you ever wanted to read a discussion between myself, Yahtzee, and Graham Stark on storytelling in videogames? A discussion where we talk about the quality of storytelling and compare storytelling techniques?

No? Ah geeze, sorry.

 


 

Volcano Bakemeat

By Shamus Posted Monday Mar 21, 2011

Filed under: Movies 42 comments

Then for your enjoyment, I Japanese re-translated into English, and this post. In fact, that ‘the real s – I use it for my fun, you did not translate.

This afternoon I was in my wife crazy contraband coming into the room to find the pokemon to see the next video game. The translated text is a surprisingly cheerful as incomprehensible amazing. I was laughing so hard I could hear the sound of the video on my wife telling me to stop laughing so hard at last.


Link (YouTube)

While I translate this text twice, as well, it ‘Be careful; listed Pokemon game yet more comprehensible s.

Hat tip: The principle of flight.

For your enjoyment, I translated this post into Japanese, and then back to English. Actually, that’s not true – I translated it for my enjoyment, not yours.

This afternoon I came into the room to find my wife watching the following video of a demented bootleg pokemon game. The translated text is as surprisingly hilarious as it is frighteningly incomprehensible. I was laughing so hard I could barely hear the video over the sound of my wife telling me to stop laughing so hard.

(embedded video)

Note that while I translated this text TWICE, it’s still more understandable than the Pokemon game shown.

Hat tip: The Escapist.

 


 

Why Don’t You Just Play on a Console?

By Shamus Posted Sunday Mar 20, 2011

Filed under: Rants 207 comments

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I have a wireless 360 controller for the PC. It’s a handy little thing, great for routing around horrible ports by letting me use the intended control scheme. The downside is that because PC ports are often performed by sadistic idiots, the controller doesn’t always work. We know this. Until we can find these people and have them killed for sport, we are at their mercy. That is not what this rant is about.

It’s an annoying problem: A game designed for the Xbox 360 (or one of the other leading brands) which was built around that controller. Yet the PC port of the game is baffled by the same controller. It can’t find it, or the buttons don’t all work, or some actions are keyboard-only, or a joystick axis is reversed. Inevitably, beleaguered PC gamers will turn to Google for help. Google will scour the length and breadth of the internet, finding a small island of relevant discussion in that terrifyingly vast ocean of data. It will come up with four of five pages where your exact problem is discussed. You will go to these pages, and you will bear witness to some of the most obstinate imbeciles that the human race has yet sired. The question will be posed:

Continue reading ⟩⟩ “Why Don’t You Just Play on a Console?”

 


 

Experienced Points: A Male on Females on Female Characters

By Shamus Posted Friday Mar 18, 2011

Filed under: Column 314 comments

This week’s column is a response to the “Females on Female Characters” panel we attended at PAX East. (The video of that panel is now available. Fun fact: That’s the back of my head, right in the middle, wearing the green shirt. To my left is Greg Tito.)

We’ve had a few new female leads introduced in the past couple of years, and they’ve unfortunately failed. (For reasons outside of their gender.) Faith from Mirror’s Edge was interesting and visually distinct, but her story was an afterthought and her gameplay didn’t resonate with most gamers. Rubi Malone from Wet was another hopeful, but both her and her game were so unlikeable that Susan Arendt (the host of the panel and obviously someone hankering for a kick-ass female protagonist) had to pan the game. Violette Summer from Velvet Assassin was a worthwhile try. Like a lot of male protagonists, she was bland and empty, which is usually a safe way to keep the protagonist out of the way and let the player focus on the gameplay. Unfortunately the gameplay sucked and I don’t think we’ll be seeing Violette again.

Making matters worse is that Metroid: Other M took the established and well-liked Samus Aran and re-imagined her into a moody dunce who couldn’t use her powers without getting permission from a man, which sounds like hyperbole but isn’t. That’s apparently a real thing in the game.

Anyway, if publishers won’t give us different characters for the sake of diversity, they should at least do it for the sake of variety.