Minecraft Discussion

By Shamus Posted Monday Feb 13, 2012

Filed under: Notices 140 comments

So, I’ve created an official page for people looking to join the Twentymine server. Comments are closed there, so if you have any feedback on that page (or if my primate thumping on the keyboard has resulted in typographical mishaps) then please leave your feedback below.

I’m also a bit curious as to how many people play the game these days. Minecraft is so popular that it’s accepted that “everyone” plays it, but of course we’re really only talking about a few million sales. So how about you: Did you play the game? Still play? Multiplayer? Single? If you quit, when did you lose interest? Has anyone beaten the game in survival mode?

I’m still a fan of single-player for survival and multi-player for grandiose constructions. I play less than I used to, but the game still has quite a bit of charm.

 


 

Deus Ex Human Revolution EP18: Schrödinger’s Pimp

By Josh Posted Friday Feb 10, 2012

Filed under: Spoiler Warning 112 comments


Link (YouTube)

Apologies for the late post today. The only explanation I can give in my defense is that my alarm clocks only work when I don’t need them to, which seems to be an ongoing problem in the life of Reginald Cuftbert.

Fortunately, nothing even remotely interesting or funny happens in this episode to make up for it.

 


 

Ubisoft vs. Ubisoft’s Customers

By Shamus Posted Friday Feb 10, 2012

Filed under: Column 99 comments

Ubisoft has been in the news more than once recently for their DRM shenanigans. This week’s column is sort of a catch-all for their recent crimes against customer service. I also allude to the technical problem of how you can make a program identify the specific computer that it’s running on.

Tangentially related anecdote:

Back in the 90’s, the company I worked for needed a way to protect users from data theft. All of the user’s settings, including their password, were stored in a plaintext ini file. That’s madness by today’s standards, but in 1996-ish that wasn’t all that radical. The resulting problem should sound pretty familiar / obvious to anyone familiar with security today: Savvy users began swindling the clueless into sending them these ini files.

This sounds ridiculous today, but this was the early days of the internet as we know it. There were armies of clueless new net-immigrants stepping off the boat every day. When they entered our MMO-ish world and someone offered to help them out with some technical problem, they had no idea that sending people files off your own computer was dangerous.

We policed this problem as much as we could, but there’s only so much you can do in an online world where anyone can instantly create a new account for free and most people are on AOL dial-up where their IP address could jump around randomly. It’s like trying to moderate 4chan. Good luck with that. We tried educating people as much as we could, but the rush of newcomers was so constant that there were ALWAYS going to be a few rubes around.

So the technological solution our programmers devised was to hash these text passwords with something from your local machine. This leads back to what I talk about in the linked article: Software trying to figure out what machine it’s on. There were a lot less identifiable bits on computers back then, but by using things like hard drive volume labels and such it was possible to come up with something that had a good chance of being unique to your machine.

Once this system was in place, the problem went away. The con men couldn’t read the ini files they were stealing. They didn’t have the ability to un-hash the password, because they didn’t have the serial number (or whatever it was) used to hash it. This was a good self-regulating thing: Anyone smart enough to look up a serial number on their computer is too smart to fall for the “Send me your ini file and I can show you how to double your frame rate” line.

The only drawback was that if you moved the program to a new machine (remember the days when you could install something just by dumping the files onto your hard drive?) you would have to re-type your password.

 


 

Deus Ex Human Revolution EP17:You Make Me Poor

By Shamus Posted Thursday Feb 9, 2012

Filed under: Spoiler Warning 132 comments

An interesting note about our Spoiler Warning hosts. Rutskarn has a blog. Mumbles has a blog. Chris has a blog. Heck, even I have a blog. But not Josh. Josh hides in my blog-basement and pops up once a week to drink all my beer.

Speaking of Spoiler Warning, it looks like we’ve got another episode here:


Link (YouTube)

Say, who among you is headed to PAX East this year? Josh and I will be there. I’ll probably be hanging out around The Escapist events. I might end up on a couple of panels like last year, or I might just hang out with my fellow Escapist contributors. Or I might end up at the BioWare booth, trying to goad one of the Mass Effect 2 writers into facing me in a gladiatorial fight to the death. Hard to say right now.

The event is out of three-day passes, but they still have passes for all three single days available. That’s kind of a surprise. Saturday was long sold out by this time last year. In fact, the show itself might have been sold out by February. I can only assume sales are slower this year because the event falls on Easter weekend.

 


 

Deus Ex Human Revolution EP16:Public Service

By Shamus Posted Wednesday Feb 8, 2012

Filed under: Spoiler Warning 90 comments


Link (YouTube)

Chris mentioned the Biocells from Deus Ex. (Original Flavor) One thing that always bothered me about those, was that it was never clear what JC Denton was doing with the Biocells. Was he eating these batteries? Rubbing them on his skin? Was he opening them and drinking the blue energy juice inside? Did he have a battery receptacle hidden somewhere in his body?

Also, note that Josh discovered two more glitches in this episode. The first is where the hooker and her boss failed to have their scripted argument that set up her quest. The second one is where the police mysteriously attacked Jensen when all he did was murder the subway dancer and his entourage with superheated high-velocity ball bearings. Must have been a bug.

How does the Typhoon work? Does all of the shrapnel fly out of Jensen’s body? From where? His pores? How does he keep it from reducing his clothes to washcloth-sized tatters? If it comes out of this torso, doesn’t he have to worry about it hitting his non-torso parts? Wouldn’t it be insanely dangerous to have that flying out of your body with a wall or ceiling nearby?

How often would you need a weapon like the Typoon, anyway? How often will you find yourself surrounded by foes, with no civilians or allies nearby, with a clear line of sight to the foes, yet the foes haven’t already shot your ass dead? That seems like a very, very situational weapon. You’d probably be better off saving the body space used by the Typhoon and installing a pastry oven instead. Or maybe a pencil sharpener. No, hang on. How about a candy bar dispenser?

 


 

Deus Ex Human Revolution EP15: Staff Meeting

By Josh Posted Tuesday Feb 7, 2012

Filed under: Spoiler Warning 87 comments


Link (YouTube)

In this exciting episode, we finally lay down the law to our boss and… um… sell some stuff. And resolve some sidequests by… letting the guy we were trying to catch get away.

Huh.

Well, at least we didn’t hack anything!

 


 

Josh Plays Shogun 2 Part 13: Realpolitik

By Josh Posted Tuesday Feb 7, 2012

Filed under: Spoiler Warning 45 comments

splash_shogun2_josh.png

With the Murakami defeated, the east now looks fairly secure. Though I’ve not had the time to fortify the castles along that border, I have on the order of 45 units in the area split between three different armies. I’m now fairly confident in saying that the first phase of my plan is complete â€" it would take an absolutely massive assault or a series of tactical blunders on my part for any clan to mount a successful offensive against us on the eastern front. Now, I can turn my focus to the second phase â€" building a new army to take the capital region to the west. But before we get to that, let’s take a quick look at the minimap:

shogun13-1.jpg

At this point, the field has been reduced to four major players: The Date to the east, shown in dark blue, our own clan, the Oda, in gold near the center, the Hatakeyama in green just to the west of us, and the Mori in bright red to the far west. Of these, the Mori clan controls the largest area, with 11 provinces, and we are close behind with our 10. The Hatakeyama control 8, and the Date control 6 of the largest provinces far to the northeast.

Continue reading ⟩⟩ “Josh Plays Shogun 2 Part 13: Realpolitik”