At PAX this year, during the Q&A session at the Escapist Movie Night someone asked about Project Frontier. This is still a thing people ask about. Remember Project Frontier? That was this thing:
People ask me why I don’t work on it anymore. There are a lot of reasons, but the most important of which is: Because it was done.
It’s true that it wasn’t a game, and I occasionally talked and fantasized about making it into a game, but deep down my real driving goal was just to make my procedural generation ideas and prove they could work. I thought it might be nice if someone took an interest in the project later, and I always hoped it might lead to opportunity the way some of my other projects did, but at the heart of it was a desire to validate my ideas with a working proof-of-concept.
Once I’d gotten to the video above, I had 90% of what I was after. Sure, I could have done ten times more work to finish a game and get the other 10%, but I’m sure you can see why that route wasn’t particularly alluring. I had bills to pay and a book to finish, and so Frontier was shelved.
So almost exactly a year later, the programming bug has bitten again. I tried to ignore it so I could continue work on my next book. This resulted in me sitting with a blank look on my face, unable to write anything because I’d rather be programming. Which led to me closing the word processor and playing videogames, because I wasn’t getting anything done.
Continue reading 〉〉 “Project Octant Part 1: Introduction”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.