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Hosts: Rutskarn, Josh, Chris, and Shamus.
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Continue reading 〉〉 “Diecast #42: Skyrim, Elder Scrolls Online, Alien Isolation”
Since I’m not making a videogame at the moment, I might as well write some columns, right? First up: The rising cost of videogames and how AAA developers seem to be oblivious to it.
I’m feeling the itch to code, but I think I need to let Good Robot alone right now. If you’ve ever noticed how some people tend to drive faster when they get lost, then you have a good idea of how I feel right now. I feel like there’s something wrong with my game, and I want to HURRY UP AND FIX IT so I can stop worrying about it. But hasty changes aren’t any better than hasty driving. I need to wait for some of the feedback and suggestions to sink in, and until then I can twiddle my thumbs doing something else.
So let’s make a screensaver.
When I was a kid, I was fascinated by infinite tunnels. I used to picture plunging down an infinite circular tunnel as I drifted off to sleep. I’m not sure where this came from. Dr. Who existed back then, but I’m pretty sure I hadn’t seen it yet. Was there some other sci-fi show that used the endless tunnel gag in the opening sequence? Maybe Lost in Space or Twilight Zone? I can’t remember.
Anyway, I want to make one.
Continue reading 〉〉 “Passage Screensaver”
It’s been about six-ish weeks since the last update. Nope, the project is not dead.
My last alpha went out about six weeks ago, and I didn’t like what I got back, which is basically the same thing I’ve been getting back since the start of the project: A polite but unenthusiastic response. (Note to my testers: PLEASE don’t try to be more enthusiastic in order to “help me out”. Your honesty is more valuable than anything else.)
Understand that I’m sick to death of the game. Every change requires a few minutes of playing. Some changes require more. And then about once or twice a week I play through the whole thing, which takes a little over an hour right now. I’ve probably played a hundred hours of the thing. This isn’t a game that wears well, particularly in its unrefined state. I’m so sick of playing it that I can’t objectively judge how fun or interesting it might be. I just have to keep my original design goals in mind and trust in the feedback of my testers.
Judging from that feedback, the average tester spends about one or two hours with the game. After running the test, they generally don’t go back and play again. A couple of people have, but mostly this game seems to wear out its welcome pretty quickly. It burns out quickly, and I don’t know why.
Hmmmmm.
Continue reading 〉〉 “Project Good Robot #30: Interesting-ness”
And now for my top five games of 2013. Remember that the order here is pretty loose, and in a different mood I might present them in some other order.
Note also that I’m not doing a “worst games of 2013” list. There’s not that much for me to hate, really. Batman: Arkham Origins was flawed, but not horrible. I avoided Aliens: Colonial Marines, SimCity, Ride to Hell: Retribution, and The Walking Dead: Survival Instinct, which were the real stinkers this year.
Continue reading 〉〉 “Dénouement 2013: Part 2”
The last few years have been dubbed “year of the indies” by various people. (Maybe even me. I don’t recall.) Minecraft was a smash hit, so it was year of the indies. Then The Walking Dead swept the GOTY lists, so it was year of the indies. Well I’m calling THIS year the year of the indies, and if next year is somehow even MORE indie then I don’t know what we’ll call it.
This year is significant because this is the first time my end-of-year list is mostly indie titles. It’s one thing to have a couple of exceptional indies elbow their way onto the stage, but it’s another when you can’t see most of the AAA games because there are too dang many indies in the way.
And it’s not that this was a dud year for AAA games, either. (Note that my last-gen consoles are dead and gone, so I didn’t get to play GTA V or Last of Us yet.) We had some solid titles. It’s just that the games I’m playing and thinking about are mostly indie this year. Is this the start of a trend? Is this just an odd year? Will indies stand out again? Will the industry continue to fracture into more niche markets? Will the freshly minted generation of console hardware herald new and exciting titles that will overshadow the indie market?
I have no idea. Ask me again in eleven months.
This is nominally my “game of the year” list, but don’t read too much into the order. I loved both Gone Home and Tomb Raider, but I have no idea how to sort them in a relative sense. It’s easier when you’re sorting the “worst of” lists, since you can rate games based on how angry they made you. But appraising greatness among disparate items is folly. Which is better: Kung-fu movies, ice cream, or Orbital? Depends on when you ask me.
My criteria for being on this list was that a game should either have lasting ideas of lasting gameplay. If I came back to a game again and again, it was list-worthy. If I was still thinking and talking about a game a month after I played it, it was list-worthy. If I played a game, finished it, and never went back to it, then it wasn’t considered for the list.
So here is what I thought was noteworthy or admirable in 2013, in a numbered list where the numbers aren’t really that important.
Continue reading 〉〉 “Dénouement 2013: Part 1”
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.