

This week, I’ve just been playing Infinity Nikki.
I think it’s the perfect game. It has everything—fishing, bug catching, combat, animal grooming, bike riding, and photography. Okay, maybe not everything, but there’s definitely a lot to do. In this game, almost everyone’s problems can be solved with fashion. Someone’s sad? Just be pretty at them. Someone’s getting bullied? Scare them away with superior style. The world’s ending? Be fancy.
And lastly. The game is just really pretty

What’s Everyone else doing this week?
Hi, folks. Still working on the next post, but everything has been a bit off-kilter this weekend. Doesn’t help that we lost water for a few days thanks to below-freezing temperatures, but it was still an accident. There were things that *may* have helped, but we had a pretty extreme situation. Some plumbing repair took care of the biggest problem, but we still have a tiny leak (that will become bigger…they always do) and some electrical re-location that needs to be done. We’re waiting for a time period of good temperatures, which should be coming up. A little bit more to look at after the fold.
Continue reading 〉〉 “Week Off for Paige”
This week I’ve actually played some games.
I played the demo for Heroes of Hammerwatch II. It was fine. I don’t know if it was just the demo, but there was almost no tutorial or guide, so there was about an hour of playing where I didn’t know what I was doing at all. Other than that, it was just fine.
Most of my time this week has been spent on a newly released game that is outside of my normal genre. Infinity Nikki. It’s a hard game to explain; it has a lot of modern Nintendo elements, some Super Mario Odyssey, a bit of Breath of the Wild, and a tiny bit of Pokémon vibes, all wrapped up in a game about dresses and fashion. Every thing you do is related to your outfit, your double jump has its own outfit, and so does your bug net.

And an outfit for combat.

A lot of the game consists of making outfits and finding clothing, as well as materials for your outfits. Then you have your ability outfits. You can’t change your ability outfits the same as your regular outfits. You can get alternate ones, but can’t really customize (at least as far as I know).
There’s also parkour.

Since I’m not the best at explaining games, I’ll just say: if you played Breath of the Wild/Tears of the Kingdom, and got excited when you found a new piece of armor, you’ll probably like this game.
Anyway, what’s everyone else doing this week?
Day Two of Final Fantasy 1 Pixel Remaster. I spent a bit of time seeing if there was even a point in loading Roland MT-32 compatibility. However the Pixel Remasters are CD mixes, or at least CD-capable; so while any for any given piece of music there can be an honest argument about the best implementation, the PR versions are broadly the best version of every soundtrack for the first six games. I did, not too long ago, get MUNT working on my system for Sierra games. As those are some of the oldest, later games that used Roland emulation should work just fine. The secret is in the game’s startup, not the system. Once MUNT is installed correctly, I just have to have MUNT loaded. It’s the game itself that has to point to the right libraries for sound. But looping around to the beginning, there really isn’t a point to even trying, and so we move on with the next segment of our journey.
Continue reading 〉〉 “Final Fantasy 1 (part 002)”
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
What is this Vulkan stuff? A graphics engine? A game engine? A new flavor of breakfast cereal? And how is it supposed to make PC games better?
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
Why make millions on your video game when you could be making HUNDREDS on frivolous copyright claims?
Why killing you might be the least scary thing a game can do.
An ongoing series where I work on making a 2D action game from scratch.