Becoming the GM

By Shamus Posted Thursday May 10, 2007

Filed under: Tabletop Games 38 comments

In response to a question posed in the comments here:

[…]would you mind writing a little bit about how you prepared to GM a game when you had no previous experience with gaming? I'm in the same boat (wanna start a group, haven't ever played or GM'd before) as you described.

My first step was to soak up the rulebooks. They aren’t designed to be read cover-to-cover, but I read quite a bit of the core rulebooks this way, particularly the combat sections and the stuff that covers running a game session. I only had about three weeks to prepare, and the last thing I wanted was for every battle to be a series of research projects where we dug through the books and trying to figure out what should happen next.

The other thing I did during those three weeks was design the setting. I just made up the game world from whole cloth. (I stuck my players on a single island with about eight towns, which limited the scope of the gameworld nicely.) This was a lot to accomplish in three weeks: To learn the D&D 3.5 game system from the beginning and design a game world, but I didn’t see the point in using a pre-designed setting, since that would just be one more thing I’d have to learn. For me, it’s easier to contrive new settings myself than it is to memorize the settings crafted by someone else. This is my favorite aspect of running a game, and I’m eager to do it again. Making up stories is fun.

Then before I started the game I held a sort of test run. We got together and held a short battle, sans plot, just to see if there was anything I was missing and to make sure we were all on the same page when it came to how the game was to be run. The test run went smoothly, and the next time we got together we started playing the campaign.

Note that I don’t suggest you try this if you plan to play with experienced players. I was a newbie DM, but my players only had a few sessions under their belts, so when I diverted from the rules they didn’t notice or get bent out of shape. It was a very relaxed campaign between friends, and so I didn’t have the pressure of trying to please a bunch of veteran strangers. The other thing I had going for me was that my players were a great bunch of guys who were all on the same page about what sort of game we were playing. All of them were happy with a deep story, low magic, moderate combat type game where the focus was on roleplaying and not stat-building. I’ve since learned that getting that large of a group to agree on this sort of thing is a rare and wonderful thing.

 


 

DM of the Rings XCVIII:
Ooooh! Shiny!

By Shamus Posted Wednesday May 9, 2007

Filed under: DM of the Rings 91 comments

Grima is dead. Oops.
Continue reading ⟩⟩ “DM of the Rings XCVIII:
Ooooh! Shiny!”

 


 

Munchkinland

By Shamus Posted Tuesday May 8, 2007

Filed under: Tabletop Games 65 comments

During my Fear the Boot interview last week I mentioned that my experiences with D&D were pretty smooth and low-key. In 9th grade, I watched a game every morning in the school library. Even though I didn’t join in, I developed a fascination for the game while watching those guys play. There was a certain degree of rules-lawyering and the DM stuck relentlessly close to the prepared module, but looking back I’m really impressed at how well those fourteen year old kids got along and made the game fun together.

Almost twenty years later, my younger bother and some of his friends came to me in the hopes of starting up a game. I ended up running it, and we had a pretty good time. I’ve never run into some of the awful, munchkin type players that I occasionally read about. No grief players. No drama queens. No vindictive DMs. I guess I’ve been lucky. I’ve never even met people like that.

Until last Saturday.

Continue reading ⟩⟩ “Munchkinland”

 


 

Anti-Dwarfisim

By Shamus Posted Monday May 7, 2007

Filed under: Rants 74 comments

This whole DM of the Rings project has just about ruined the movies for me. I loved the movies when I saw them the first time, but now that I’ve stepped through them frame-by-frame, and listened to sections of dialog repeatedly while at the same time reading the books, I must say the movies have begun to grate. Case in point:

rotk_legolas_drinking.jpg
I’ve come across the scene in Return of the King where Legolas effortlessly drinks Gimli under the table. I could barely get through it. Is Peter Jackson some kind of Dwarf-hater? What would possess someone to write this scene, which goes against everything we know about both Dwarves and Elves. (Aside from the preposterous idea that an Elf could win such a contest, and that he would stoop to doing so, are we to believe that Legolas has lived for thousands of years and has never heard of drinking games?) Why not take out this ham-fisted scene and instead have them make the bargain to return to Fangorn and Helm’s Deep once their journeys are over? It would have made both characters deeper, and would have pleased fans of the book instead of offending them.

If I posted gripes like the one above every time the movie got on my nerves then we would have gripe updates more often than DM of the Rings.

 


 

DM of the Rings XCVII:
Gets Me Right Here

By Shamus Posted Monday May 7, 2007

Filed under: DM of the Rings 118 comments

Just like that one Bon Jovi song.
Continue reading ⟩⟩ “DM of the Rings XCVII:
Gets Me Right Here”

 


 

Who Ya Callin’ a “girl”?

By Shamus Posted Sunday May 6, 2007

Filed under: Links 55 comments

Random surfing took me here, which led me to Gender Genie, which is a program that examines written text and attempts to ascertain the gender of the writer. Amazingly, the analysis is done on seemingly innocuous words like “if”, “with” and “where” and not by looking for obvious male / female subject matter like cars vs. cats. (Or whatever stereotypes seem likely.) Also interesting is the size of their word lists. Gender Genie uses just sixteen “female” words and 17 “male” ones when determining the supposed gender of the author.

The program claims 80% accuracy. That’s pretty interesting to me, although Gender Genie thinks I’m a woman. I tried out several long posts (their directions suggest that text should be at least 500 words in length) and Gender Genie regularly called me a woman. When I use shorter posts, my score tips female by an even wider margin. I tried text from a few people in my blogroll, and it correctly and unambiguously identified everyone else.

I wonder what it is about my style that is causing this? It really was amazing to see that my various ruminations on roleplaying games, videogames, and geek culture – all of which seem like nominally male-dominated pursuits to me – were somehow feminine to Gender Genie. I don’t think this is bad. I’m not insulted. I don’t think this means the software sucks. I just find it curious.

The gender politics behind the system will probably chafe some (it made me roll my eyes a couple of times) but laying aside why the designer thinks males and females use various words at the given frequency, the truth remains that males and females really do write differently and this difference can usually be detected via a brute-force word count. I can’t help but get the feeling that the authors might be trying to prove something about males and females with this exercise. Maybe one to many agenda-driven gender studies has left me paranoid and jaded. In any case, the mathematics at the end interest me far more than the reading of tea leaves taking place in the main body.

I’d like to see how it does against other people. I tried a few people from my regular reading list, although I don’t want to offend anyone by outing the gender of their authorial voice. If you want to try it yourself, just grab a longish post of yours, stick it into the thingy, and see what guess it makes about your gender.

And finally: This post, which is 450 words long, scores 525 female and 468 male. Maybe I should grow a mustache and see if that nudges the score in my favor.

LATER: Other reactions to the program here and here.

 


 

Klein Bottle

By Shamus Posted Saturday May 5, 2007

Filed under: Links 13 comments

This site is where you can buy a Klein Bottle, a one-sided three-dimensional container with a volume of zero. (It doesn’t specify if the zero is in liters or gallons, though. A disappointing oversight. I don’t want to end up having to perform metric-to-imperial conversions while calculating how much nothing the thing can’t contain.)

They have to cheat a bit to get the thing into three-dimensional space. The nexus where the handle / neck intersects is displeasing, but it’s a necessary compromise because because most glassblowers refuse to work in four dimensions.

(Yes, I can see this site is ages old, almost prehistoric by internet standards. It’s so old it’s new again. Anyway, I’ve never seen it before.)