This is part of the April ’08 roundtable discussion over at Man Bytes Blog. This month we’re talking about established themes in videogames. The ones we love or hate. As is my custom, I have chosen the latter.
Meet Slate Rockman, Ex-Navy SEAL. He’s haunted by demons in his past based on what happened to him in [insert name of timeperiod war here] but not in in such a way that it interferes with his ability to engage in additional violence right now. He’s amazingly good-looking but single because [he doesn’t have time for a woman in his life / his girlfriend was killed] and he shows only enough interest in females in order to make it clear that he’s a loner, but not like, gay or anything. He’s built like Hercules on ‘roids, even though he spends all of his time sitting around [in his cabin / on his boat] drowning his regrets in beer and brooding in a manly way. Despite his time in the military, he doesn’t seem to have any buddies and he’s inept at working with others. His prowess with a firearm is only surpassed by his flippant attitude towards danger. He’s a tough guy.
This is the standard-issue tough guy, although they come in many assorted flavors. What they have in common is that their characters are about as deep as the anti-glare finish on your monitor. I’ve met this guy, a dozen times. He didn’t impress me the first time around, and he’s done nothing but grate since then. If game developers could arrange it so that I never have to embody this dull, soulless shell of a character ever again, they would earn my profound and enduring gratitude.
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| Garret, from Thief. Not a tough guy. He is outmatched by town guards, and must rely on stealth to survive. His skills are an emergent aspect of his character, not the whole. |
And people do exactly this. Continue reading 〉〉 “Roundtable:
The Tough Guy”
T w e n t y S i d e d


