World of Warcraft:
Dropping the Ball

By Shamus Posted Thursday Jul 3, 2008

Filed under: Rants 45 comments

My experience with Blizzard has been flawless so far, but that is not true of everyone. Blizzard: You guys screwed up here. You were insulting, vague, and unhelpful. You at least owed him an explanation, as all the guy did was try to buy your damn product.

I didn’t have any problem upgrading my trial account. But then, I upgraded from trial to full copy in just two days. I picked up Burning Crusade a week later. I was able to download both without needing to muck about at the store.

Having said that: When I download software from you guys I don’t expect to need to step through a half dozen patches once I do. Shouldn’t the version you give me be up to date in the first place? Barring that, can you at least automate it so that all the patches will download overnight? Every time an update finished I dumped me back to the launcher, and I had to log in again to get the next one. Asinine.

Once the game is running things are all unicorns and sunshine, but getting into the thing is more hassle than it needs to be. Odd that their failures happen when dealing with potential customers instead of existing ones. Usually it’s the other way around.

 


 

World of Warcraft:
Goldshire

By Shamus Posted Wednesday Jul 2, 2008

Filed under: Game Reviews 100 comments

Goldshire is the name of one of the newbie areas in the game. It’s the hub town for human characters between levels 5 and 12. (Give or take.) It’s a cute little farming village surrounded by woodlands. It’s also a natural crossroads. It’s just a two minute walk from both a major city (Stormwind) and the spawning area for new Human characters. I don’t think there are any other towns that offer this level of access.

For whatever reason, Goldshire has become a nexus of insanity and idiocy. Despite the fact that each server has its own self-contained copy of the world, every single iteration of Goldshire on all of the servers of WoW is a raging madhouse.

During busy hours you’ll find high-level characters dueling in the street. There are often several duels going at once, so the center of town is a swirling tempest of colorful particle effects, fire, and summoned beasts. Characters run naked (underwear) through the buildings and roleplay obscene or preposterous vignettes. The chat box is a rushing torrent of strange emotes and melodramatic shouting.

Like a town in a Stephen King novel, the place <em>looks</em> peaceful but is <em>filled with crazy people</em>!
Like a town in a Stephen King novel, the place looks peaceful but is filled with crazy people!

In order to explain further I’m going to have to resort to anecdotes:

Continue reading ⟩⟩ “World of Warcraft:
Goldshire”

 


 

WoW Fanfiction

By Shamus Posted Tuesday Jul 1, 2008

Filed under: Nerd Culture 50 comments

This weekend, instead of writing my usual obsessive analysis of gameplay mechanics I wrote… fanfiction. World of Warcraft fanfiction. Some people write fanfic about their characters in WoW. I’ve decided to write some fanfic about the player behind a character I saw in WoW during one of my first excursions into the game. Which means this mess is some sort of reverse… meta fanfic… or something. Look, I have no idea. Just read it.

I was on Garithos – a PvP server – when I saw this person, and the following story came to mind:

Continue reading ⟩⟩ “WoW Fanfiction”

 


 

World of Warcraft:
Addictive Gameplay

By Shamus Posted Monday Jun 30, 2008

Filed under: Game Reviews 105 comments

So now I’ve sunk some real time into WoW. I’ve rolled up a character from almost every race. I’ve played a few of the classes past level 10. I’ve seen most of the early-game content (Alliance-side) and I’ve taken part in both solo and group play. Given the size of this thing, I am still a newbie, but I think I have enough of a handle on the game to start talking about the mechanics and gameplay without flailing about in ignorance.

But even a couple of hours into my first session I could see what imbues the game with its addictive properties. It provides a tremendous number of highly polished activities and goals for the player to pursue.

Exploration

WoW is a rich source of expansive scenery. In the past I’ve praised Oblivion for it’s size, although that game feels like a couple of parking spaces next to the immense gameworld we have in here. The locations are large, beautiful, and varied. Some people fault the game for its chunky, cartoony style but I’d rather have strong art direction than photorealism any day.

What have I been up to in the game? I’ve been roaming through the golden fields of Westfall in late afternoon, hunting down the infamous Defias gang and bringing those sons of bitches to repeated justice. I’ve enjoyed soaring over the mountains at sunset on one of the in-game taxis flying gryphons, rushing through that narrow cleft in the snowy peak to enter the roaring underground city of Ironforge, last remaining stronghold of Dwarven kind. I’ve been prowling along the beaches of Darkshore at night, hunting the scuttling crabs while dodging clusters of Murlocs as they feasted on the carcass of some beached leviathan. I’ve been lost among the towering ancient trees of Teldrassil. I’ve seen the crazy purple crystals and those freaky moths they have around the ruined Exodar. I’ve been diving for treasure, climbing mountains, digging through dungeons, and winding my way through darkened woods.

I’ve been places, is what I’m saying. I’ve seen more spectacle than a dozen other games might offer, and I’ve seen less than a third of the World of Warcraft.

Continue reading ⟩⟩ “World of Warcraft:
Addictive Gameplay”

 


 

Diablo III Announced

By Shamus Posted Sunday Jun 29, 2008

Filed under: Movies 48 comments

I really expected the next Diablo game to be an MMO, but it looks like they’re just making another Diablo game. Over on the official site they have a nice long gameplay demonstration as well as a cinematic trailer. Both are high quality, but their site is very animation-heavy and managed to crash Firefox for me yesterday. (EDIT: And again today.) It looks good, but I think a little less razzle-dazzle between the user and the information they want would be a good thing. I’m sure that fact that millions of people were all trying to access the page at once didn’t help.

A badly YouTube’d version of the gameplay video is here:

And part 2 is here.

No release date. Only a couple of the character classes have been revealed. No system specs. No word if it’s going to appear on anything besides the PC. But the hype machine has been started and they’ve given the engine a few tentative revs to see how the community responds. I’m sure by release day they will be redlineing the thing until the howling cacophony is deafening.

I will say that the Shaman class is very likely a replacement for the Necromancer, and looks ridiculous.

 


 

On 4e and Ephemera

By Shamus Posted Saturday Jun 28, 2008

Filed under: Tabletop Games 58 comments

I now have my hands on D&D 4th Edition books. This WowCraft stuff is killing my productivity, so I probably won’t have my thoughts on it anytime soon. But Chatty DM has reviewed it. His thoughts echo what I’ve read elsewhere, that the books offer “radical new changes” which are also “good”. These two things that almost never overlap for people in this hobby.

Chatty DM is also having the one sentence NPC contest. Check that out if you’re the sort to Master your own Games. Actually, there’s some good worldbuilding theory there so it’s worth a read even if you’re not up for the whole “contest” thing.

And now I am going to:

  1. Write some comics.
  2. Get started on next week’s posts.
  3. Straighten up my office.
  4. Ignore the previous 3 items and fire up Warcraft.
 


 

World of Warcraft:
First Impressions

By Shamus Posted Friday Jun 27, 2008

Filed under: Game Reviews 66 comments

This is going to be a strange series. WoW is a cultural phenomenon and the 800lb. gorilla of PC gaming. Ten million subscribers. (That number gets thrown around a lot. Is that concurrent, or all time? I ask because that number hasn’t changed in years. 10 million subscribers x $20 a month = fountain of eternal green.) I have no doubt there are people who read this site who played the game for months, got sick of it, quit, relapsed, quit again, got back into it when the expansion came out, hauled a few characters to level 70, tapered off, and now think of the game in terms of the distant past.

And here I am, going to come in and review this thing like I’m covering new ground. It’s crazy, but that’s exactly what I’m going to do.

As soon as I figure out where to start.

What should we discuss? The art? The gameplay? The races and sides? The player culture? The various servers? I keep looking for some approach to this series that will let me tame this deluge of information.

Some people become “addicted” to WoW, in the sense that they play, talk, and think about it more than they should. But other people seem to be able to take it or leave it in a responsible manner. As I feared, I’m the former, so it’s very important that I be exceptionally careful with this game.

The game isn’t what I expected. Detractors keep describing it as a level-grind, and I was thinking “Diablo II” type mob-killing and item harvesting. And that gameplay is indeed part of Wow. But saying this game is about leveling is like saying Grand Theft Auto is a game about driving. You certainly do a lot of it, but usually in pursuit of other, more interesting goals.

But let’s describe all the parts of the game for the benefit of those who haven’t played:

Ha! I’m joking. There are entire wikis out there dedicated to describing the game, and even at that they have bare spots and missing articles. No, what we’re going to do here is a very reckless, half-assed overview of the game:

Continue reading ⟩⟩ “World of Warcraft:
First Impressions”