World of Warcraft:
Addictive Gameplay

By Shamus Posted Monday Jun 30, 2008

Filed under: Game Reviews 105 comments

So now I’ve sunk some real time into WoW. I’ve rolled up a character from almost every race. I’ve played a few of the classes past level 10. I’ve seen most of the early-game content (Alliance-side) and I’ve taken part in both solo and group play. Given the size of this thing, I am still a newbie, but I think I have enough of a handle on the game to start talking about the mechanics and gameplay without flailing about in ignorance.

But even a couple of hours into my first session I could see what imbues the game with its addictive properties. It provides a tremendous number of highly polished activities and goals for the player to pursue.

Exploration

WoW is a rich source of expansive scenery. In the past I’ve praised Oblivion for it’s size, although that game feels like a couple of parking spaces next to the immense gameworld we have in here. The locations are large, beautiful, and varied. Some people fault the game for its chunky, cartoony style but I’d rather have strong art direction than photorealism any day.

What have I been up to in the game? I’ve been roaming through the golden fields of Westfall in late afternoon, hunting down the infamous Defias gang and bringing those sons of bitches to repeated justice. I’ve enjoyed soaring over the mountains at sunset on one of the in-game taxis flying gryphons, rushing through that narrow cleft in the snowy peak to enter the roaring underground city of Ironforge, last remaining stronghold of Dwarven kind. I’ve been prowling along the beaches of Darkshore at night, hunting the scuttling crabs while dodging clusters of Murlocs as they feasted on the carcass of some beached leviathan. I’ve been lost among the towering ancient trees of Teldrassil. I’ve seen the crazy purple crystals and those freaky moths they have around the ruined Exodar. I’ve been diving for treasure, climbing mountains, digging through dungeons, and winding my way through darkened woods.

I’ve been places, is what I’m saying. I’ve seen more spectacle than a dozen other games might offer, and I’ve seen less than a third of the World of Warcraft.

Continue reading ⟩⟩ “World of Warcraft:
Addictive Gameplay”

 


 

Diablo III Announced

By Shamus Posted Sunday Jun 29, 2008

Filed under: Movies 48 comments

I really expected the next Diablo game to be an MMO, but it looks like they’re just making another Diablo game. Over on the official site they have a nice long gameplay demonstration as well as a cinematic trailer. Both are high quality, but their site is very animation-heavy and managed to crash Firefox for me yesterday. (EDIT: And again today.) It looks good, but I think a little less razzle-dazzle between the user and the information they want would be a good thing. I’m sure that fact that millions of people were all trying to access the page at once didn’t help.

A badly YouTube’d version of the gameplay video is here:

And part 2 is here.

No release date. Only a couple of the character classes have been revealed. No system specs. No word if it’s going to appear on anything besides the PC. But the hype machine has been started and they’ve given the engine a few tentative revs to see how the community responds. I’m sure by release day they will be redlineing the thing until the howling cacophony is deafening.

I will say that the Shaman class is very likely a replacement for the Necromancer, and looks ridiculous.

 


 

On 4e and Ephemera

By Shamus Posted Saturday Jun 28, 2008

Filed under: Tabletop Games 58 comments

I now have my hands on D&D 4th Edition books. This WowCraft stuff is killing my productivity, so I probably won’t have my thoughts on it anytime soon. But Chatty DM has reviewed it. His thoughts echo what I’ve read elsewhere, that the books offer “radical new changes” which are also “good”. These two things that almost never overlap for people in this hobby.

Chatty DM is also having the one sentence NPC contest. Check that out if you’re the sort to Master your own Games. Actually, there’s some good worldbuilding theory there so it’s worth a read even if you’re not up for the whole “contest” thing.

And now I am going to:

  1. Write some comics.
  2. Get started on next week’s posts.
  3. Straighten up my office.
  4. Ignore the previous 3 items and fire up Warcraft.
 


 

World of Warcraft:
First Impressions

By Shamus Posted Friday Jun 27, 2008

Filed under: Game Reviews 66 comments

This is going to be a strange series. WoW is a cultural phenomenon and the 800lb. gorilla of PC gaming. Ten million subscribers. (That number gets thrown around a lot. Is that concurrent, or all time? I ask because that number hasn’t changed in years. 10 million subscribers x $20 a month = fountain of eternal green.) I have no doubt there are people who read this site who played the game for months, got sick of it, quit, relapsed, quit again, got back into it when the expansion came out, hauled a few characters to level 70, tapered off, and now think of the game in terms of the distant past.

And here I am, going to come in and review this thing like I’m covering new ground. It’s crazy, but that’s exactly what I’m going to do.

As soon as I figure out where to start.

What should we discuss? The art? The gameplay? The races and sides? The player culture? The various servers? I keep looking for some approach to this series that will let me tame this deluge of information.

Some people become “addicted” to WoW, in the sense that they play, talk, and think about it more than they should. But other people seem to be able to take it or leave it in a responsible manner. As I feared, I’m the former, so it’s very important that I be exceptionally careful with this game.

The game isn’t what I expected. Detractors keep describing it as a level-grind, and I was thinking “Diablo II” type mob-killing and item harvesting. And that gameplay is indeed part of Wow. But saying this game is about leveling is like saying Grand Theft Auto is a game about driving. You certainly do a lot of it, but usually in pursuit of other, more interesting goals.

But let’s describe all the parts of the game for the benefit of those who haven’t played:

Ha! I’m joking. There are entire wikis out there dedicated to describing the game, and even at that they have bare spots and missing articles. No, what we’re going to do here is a very reckless, half-assed overview of the game:

Continue reading ⟩⟩ “World of Warcraft:
First Impressions”

 


 

Zero Punctuation: MGS4

By Shamus Posted Friday Jun 27, 2008

Filed under: Movies 50 comments

I don’t usually link to Zero Punctuation because Yahtzee is most often talking about games I’ve never seen or heard of, and so there wouldn’t be much for me to add. But as someone who was exposed to Metal Gear recently I felt an immediate and profound sense of relief after I saw his review. Apparently there’s at least one other person on this planet who doesn’t think Hideo Kojima is some sort of god.

Be warned that his review is filthy, profane, abrasive, and agonizingly true. This is to say, it’s not at all safe for work and might even be bad for you, although not as bad as playing MGS yourself.

I played a few hours of Metal Gear 3 a couple of weekends ago and thought I must have gone insane. This morass of sophomoric nonsense is the famed Metal Gear everyone keeps raving about? I was too inept at the controls – which are about as straightforward and easy to learn as piloting the space shuttle – to be any sort of judge of the gameplay itself. So I’ll have to take everyone’s word for it when they say it’s more fun than ice cream and unicorn rides.

But no amount of peer pressure can convince me the story is anything other than a toxic mix of the inane and the preposterous. The ludicrous plot and fanfiction dialog wouldn’t be so bad if there wasn’t so dang much of it, and if it didn’t take itself so horrifyingly seriously.

Two minutes after Snake touched down in the dense jungle inside the Soviet Union to begin his mission, base called him to ask if he’d gotten his lunchbox stuck in a tree. Snake admitted that yes, that did just happen. Then his commander reminded him that he was a secret agent and could climb trees. That seemed to help, and Snake was good for a couple of minutes until base called back to drone on for about four minutes on what everyone’s code names were, and why they were given those code names and what was the symbolism behind them, and who the people behind the code names actually were, and what those people will be contributing to the mission. Note that the preceding sentence is not kidding as much as you might think it is.

The appeal of the Metal Gear story will forever elude me, but at least now I know I’m not the only one.

 


 

Guild Wars:
Strategy Gameplay

By Shamus Posted Thursday Jun 26, 2008

Filed under: Game Reviews 17 comments

I know I said I was done with Guild Wars, but something with the game finally clicked for me and I think I short-changed the game in my last post.

I dinged the game because I didn’t find the search for skills to be all that interesting. I also noticed that people kept saying the game was like a collectible card game. The other day this finally clicked for me and I understood what they were talking about. I just couldn’t stop thinking of the game in the terms I was familiar with, and it was giving me some kind of idiot mental block about it. I expect RPG games to follow a line of steady progression of character development from weenie to Wonderboy. I thrive on this sort of thing, and that expectation kept me from seeing the strategy game staring me in the face the entire time.

You can only have have eight spells or abilities avilable at any one time. I thought this was like, an interface limitation. You know, that’s how many spells fit on your hotbar, spell toolbar, whatever you call it. But this has nothing to do with not wanting to make the hotbar larger. The eight-spell limit is one of the parameters of the strategy game.

Continue reading ⟩⟩ “Guild Wars:
Strategy Gameplay”

 


 

World of Warcraft:
My Characters

By Shamus Posted Thursday Jun 26, 2008

Filed under: Game Reviews 42 comments

The worst part about World of Warcraft is the fact that I have been forced to stop playing it so I can write about the dang thing.

If you find yourself in World of Warcraft on the Kirin Tor server (Alliance side) then feel free to look me up. I play as Shadekin (Hunter) and Darkstride. (Rogue.) I have many other little characters here and there, but none of them are worth mentioning. These two represent a majority of my playing time in the game.

I don’t team up very often, but I do enjoy taking magic items I can’t use and mailing them to friends. I can’t bear to sell anything but trash to vendors. I give the rare gems to my guild, Pig & Whistle Society. I sell the herbs at the auction house, and I mail magical items to friends who might be able to make use of them.

If you like, say “hi” or send me some in-game mail. I might even fire an item your way. I actually enjoy this aspect of the game: Lifting up fellow players and screwing the parasitic vendors. I’d much rather have the satisfaction than the money.

I’ll probably be more open to grouping once I have a little more of the game in me. Right now I still read every quest, explore every hill and valley, and meander about taking screenshots and writing notes. Anyone accompanying me would find my pace to be agonizingly slow.

I do have proper posts coming that will look at the gameplay and nitpick the little details of the gameworld and such. I wanted to make sure I at least had some vague handle on the thing before I unleashed the blather. Luckily Shawn (my former partner in Chainmail Bikini and leader of the P&W guild) has been playing Yoda to my Luke Skywalker* for the past week or so, keeping me from making any egregious errors and enhancing my gaming experience with a continual and potent infusion of knowledge.

* Actually, I think my in-game skill makes me more of a C3PO than a Skywalker. I sort of fumble around in a dungeon saying “oh my” and “I’m doomed” until some festering minion of darkness tears me apart. Again. Shadekin died an average of once a level for the first ten levels of the game.