Deus Ex Pitch Part 6: The Man Behind the Curtain (Post-Mortem post)

By Heather Posted Wednesday Oct 12, 2022

Filed under: Projects 29 comments

There aren’t a lot of really tall office towers In London, except for a peninsula that’s surrounded on three sides by the Thames river. According to Google maps, this spot is called the Isle of Dogs. London is one of the major financial centers centres in Europe, and a lot of that power is focused on this small patch of the city.

This is a really good spot for a cool view, and so this is where we find the Olympus Financial building, which is where Everett wants us to meet. 

Interlude: The Man Behind the Curtain

So our protagonist arrives in London to meet with the Head Conspiracy Guy. The rooftop landing pad should be really fancy. Fancy how? I dunno. Maybe a reflecting pool with some lights? A garden? Some statues of literally ANYTHING that isn’t Icarus? Whatever. It’s posh. You get the idea.

On top of the building is a glass enclosure that houses a really swank executive office where the hologram of a silver-haired man is waiting for him. Yes, Morgan Everett attends this “in person” meeting via hologram. Everett is perhaps sixty.I figure he’s a millennial, probably born in the early-to-mid 80s. Remember that the current year is 2044. He’s got a friendly smile and a tasteful gray suit with an orange pocket square. He’s healthy and handsome for a man his age. He looks like the kind of guy that could have played James Bond in his prime.

I’ve always been bothered by hologram tech where the projected person fits seamlessly into the environment. I’d love it if we had a version where Everett paces around like he’s giving a TED talk. But he’s sort of oblivious or indifferent to the layout of the room he’s being projected into. So he ends up walking through bits of furniture, making parts of his hologram glitch out. 

Look, I’m just saying this would be a cool effect. Please don’t pull a Ragtag and blow weeks of development time on this, okay? 

There’s a chess board and a single chair on one side of the room. Morgan is standing beside a massive oak desk. The far wall is made of windows, looking out over the city lights.

I have to confess that the game is going to get very monologue-y from here on. This second half of the game isn’t as developed as the first, and I’m going to be dumping a lot of raw exposition on you. Obviously in a finished game you’d take the exposition and space it out, working it into multiple conversations broken up by large chunks of gameplay. But this blog post doesn’t have any gameplay, so I’m going to bombard you with walls of text.

This conversation should offer the player a choice of what posture to adopt with Everett. Do they want to be friendly, hostile, or do they want to play things close to the vest? It won’t impact the trajectory of the conversation, but this is a moment where players are going to have strong feelings on how they want to respond. We need to accommodate that or they will begin to resent their protagonist. For the purpose of this write-up, I’ll assume the player is mildly belligerent towards Everett. Continue reading ⟩⟩ “Deus Ex Pitch Part 6: The Man Behind the Curtain (Post-Mortem post)”

 


 

Sci-Fi Fantasy: Grabby Hands

By Bay Posted Sunday Oct 9, 2022

Filed under: Epilogue, Whining 25 comments

Alright, finally.

Last week I posted about Angelic Layer, an anime from the early  200o’s. I mentioned briefly that it’s become less science fiction and more science fact with time (although we’re not at all at battle dolls just yet). But mainly, I talked about how hopeful it was that the fictional company in the show was trying to make prosthetics, and only made the dolls to help pay for that endeavor.  

I ended that post by admitting that I was meant to be talking about the Oculus, but got distracted with 1000 words of anime babble, oops.

I swear the two thoughts were connected somehow, and not just…’heehoo both have headsets’ Although, they do, so 1 meaningless point to me for being on-topic..

Continue reading ⟩⟩ “Sci-Fi Fantasy: Grabby Hands”

 


 

Deus Ex Pitch Part 5: Underneath the Bridge (Post-mortem post)

By Heather Posted Wednesday Oct 5, 2022

Filed under: Epilogue, Projects 26 comments

Note: Shamus had this entire series written and prepped to post (sans his copious editing prior to posting.) I will be posting these on Wednesdays until they are finished. Other old content will also post on Wednesdays as we find it and have time to work through it.

The heli drops Troy Denton off on the roof of the Mirai Building in Tokyo. It’s nighttime. We’re here to get the source code for Denton’s  augmentations. We want to find out how he got hijacked, and how we can prevent it from happening again.

Our exploration is limited to the top-most floors of this massive office tower, so we don’t need to create the environment assets for a street-level location. The city can just be a really pretty skybox.

Mission 5: Miri Technology

I’m thinking this level should be a nod towards our visit to the VersaLife building in the original Deus Ex. We should have some encounters or conversations with rank-and-file office workers. There should be a few haggard, overworked guys scattered around. They’re not a direct threat, but they can summon guards or activate the security system if you spook them. 

The stuff Denton needs is down a few floors in the server room, behind some heavy security doors that can’t be hacked. We’ll talk about how to open these doors in a minute.

Continue reading ⟩⟩ “Deus Ex Pitch Part 5: Underneath the Bridge (Post-mortem post)”

 


 

Sci-Fi Reality

By Bay Posted Sunday Oct 2, 2022

Filed under: Anime, Epilogue 35 comments

The year was 2005, I was seven years old. Netflix was still sending out discs in little paper sleeves, tucked into envelopes for people to rent on a subscription. There was no limit to how many discs you could rent, for a monthly fee, provided you could get the thing into the mail fast enough for them to return a new one. Our family was on the ‘two discs at a time’ plan, Dad got one, and the kids got one Mom would get something occasionally but it was usually something to sit down and watch as a family. As a mom of three homeschooled kids, she just didn’t have the time..

The day we got to sit down and pick out our next run of discs was sacred. The library was huge, with more things than I’d ever seen as options in my tiny little life. I’d been in a Blockbuster before, and my library’s poorly-run disc rental section (which made one feel like a fugitive for checking out a movie), but Netflix’s selection…it was everything I could dream up.

Continue reading ⟩⟩ “Sci-Fi Reality”

 


 

Animal Crossing and the Missing Genre

By Bay Posted Sunday Sep 25, 2022

Filed under: Epilogue, Video Games 43 comments

I first played Animal Crossing when I was way too young for it. This wasn’t a case of being not ready for the content, like that time I watched someone play Doom when I was sevenThanks dad. 10/10. No, Animal Crossing required the player to read, which I could not yet do. I tried my best, but I can only imagine the endless stream of little-kid-voice shouting out ‘what does this say?’, ‘can you read this for me?’, and ‘what’s he saying?’ that I imagine my poor mom just loved hearing day in and day out. But, by the end of it, wanting to play Animal Crossing was one of the driving forces of my actually learning to read. 

I have some really horrible learning disabilities and was a pretty late bloomer in that particular court. My younger brother, Peter actually learned to read before me (by a good few years) and at higher levels. So, it’s safe to say that my little animal friends were pretty integral to my growing up.

Continue reading ⟩⟩ “Animal Crossing and the Missing Genre”

 


 

Being Transparent

By Bay Posted Sunday Sep 18, 2022

Filed under: Epilogue 61 comments

Some of you have noticed the issues with the site. The weird-colored user backdrops (or in Peter’s case, complete transparency.), the sticky post that blocks people from seeing the new content, and even before Dad died; the lack of updates to WordPress. 

There are a lot of issues and reasons here, but I don’t feel confident making decisions on how it’s handled entirely on my own, or at least without talking about it first. So, let’s do that…

Continue reading ⟩⟩ “Being Transparent”

 


 

The Thieves Guild: Because Reasons

By Bay Posted Sunday Sep 11, 2022

Filed under: Epilogue, Personal 51 comments

I was fourteen years old and playing Skyrim for the first time. My poor, ancient computer just barely chugged through it, constantly crashing during loading screens or during important cutscenes; and I was in love. 

I had played games I’d loved before (mostly Nintendo classics like Super Mario Sunshine and Ocarina of time) but Skyrim was my first real love in the video game world. There was something special about it, I would put on headphones and just vanish for hours into this little world, like a book I couldn’t put down. 

Part of this was likely due to the fact that I played it during a tough part of my growing up. It was 2011, about the time in the Twelve-Year Mistake when we kids got the news; the house we grew up in was being foreclosed on, and there was nothing we could do about it. Being 14, or anyone, that was world-shattering, and Skyrim offered escapism from that whole mess.   

Continue reading ⟩⟩ “The Thieves Guild: Because Reasons”