The Death of Digital Ownership

By Peter T Parker Posted Friday Nov 4, 2022

Filed under: Epilogue, Video Games 49 comments

 

On November 22nd, 2019. Blizzard announced the development of ‘Overwatch 2’, the sequel to their highly praised multiplayer game ‘Overwatch’. 

As far as I’m aware, The idea was pretty well-received; I personally was pretty excited about the news. I had been given Overwatch as a gift from my parents sometime in mid-2016. I had loved the game through my teens and was excited about the potential of a sequel. I then promptly forgot about the concept until I moved home three years later, and abruptly gained a large amount of free time to waste playing online games with my friends. 

Once again, I was excited, and even more excited to hear it would be free-to-play. That meant more chances for people to experience a game I’d enjoyed since my teens.

Continue reading ⟩⟩ “The Death of Digital Ownership”

 


 

Deus-Ex Pitch Final Thoughts (Post-Mortem Post)

By Heather Posted Wednesday Nov 2, 2022

Filed under: Projects 22 comments

Obviously this outline is missing a ton of detail. Miami is the most developed location in the game, and even that one needs more characters, more points of interest, and more potential routes and interactions. The other missions are positively threadbare, and a couple are missing entirely. A lot of the ending missions boil down to “the player goes to an industrial location and kills someone important”, which feels more like Hitman than Deus Ex. Again, you’d fix this by adding more stuff to do and giving the player interesting reasons to spare various conspirators.

Alex needs more development. She’s a composite of three different characters from the first game: Alex your tech guy, Jock your pilot, and Paul your brother. She’s your guide, your transport, and your conscience. Which means she really ought to have a strong personality, a backstory, and even a bit of a character arc that points her towards ending #5. 

I think the idea of “The Illuminati are the reason people are mean to each other on social media” is cute and just the right kind of stupid. Having said that, the entire idea needs a lot more meat on its bones.   Continue reading ⟩⟩ “Deus-Ex Pitch Final Thoughts (Post-Mortem Post)”

 


 

Roll for Podcast #2: Rat King

By Bay Posted Friday Oct 28, 2022

Filed under: Epilogue, Roll For Podcast 10 comments


Hosts: Bay, Issac, and Elliot. Episode edited by Bay
RollforPodcast2

Show notes: Continue reading ⟩⟩ “Roll for Podcast #2: Rat King”

 


 

Deus Ex Pitch Part 8: Resolution (Post-Mortem Post)

By Heather Posted Wednesday Oct 26, 2022

Filed under: Projects 36 comments

And speaking of missions, let’s get back to the job at hand…

Mission 9: TBD

This stretch of the game is really light on details. I don’t have a setting for this mission, except that it should probably be some sort of industrial facility owned by South African industrialist Samkelo Mensah.

We need to take care of Mensah. Also here is fellow board member Camila Ferreira, a Brazilian Environmentalist / Politician. We should find these two together, plotting. Camila is evidently an environmental crusader, and here we learn she doesn’t actually care about the environment and it’s all part of the game to her.  Continue reading ⟩⟩ “Deus Ex Pitch Part 8: Resolution (Post-Mortem Post)”

 


 

Town of the Dead: When You Have a Hammer

By Peter T Parker Posted Sunday Oct 23, 2022

Filed under: D&D Campaign, Epilogue 28 comments

 

A few weeks ago, I introduced myself as ‘the D&D guy’. And in the wake of that, I have to preface this with an official confession; I have until recently spent a lot more time daydreaming about planning and listening to other people play D&D than I have spent playing or DMing.

This is mainly to note that I’m not by any means experienced. I could rattle off about TTRPGs for hours, but knowing and actually experiencing are very, very different things. DMing specifically is a practical skill. It needs hands-on experience unless you’re some kind of savant. Some people are, just not me. My unique social deficiencies, short and long-term memory issues, and obsession with rules that ‘make sense’ have produced some particular hurdles in my journey to run a game of my own without the years some of you fine folks might have under your belt. So, it’s been trial and error thus far to balance these issues and the actual goal of a DM, which is ‘make sure everyone, even you, is having fun’.

Continue reading ⟩⟩ “Town of the Dead: When You Have a Hammer”

 


 

Deus Ex Pitch Part 7: Space Race (Post-Mortem Post)

By Heather Posted Wednesday Oct 19, 2022

Filed under: Projects 30 comments

Troy is dropped off at a rusty old Soviet-era aerospace facility. This is a mashup of several different classic Soviet locations. There’s a nuclear missile silo to explore, an intelligence building filled with spy satellite stuff, and a decommissioned aerospace hanger inspired by the one in Kazakh. The place should be a sort of “greatest hits” of cold-war era tropes. We’re here to take out Russian intelligence leader Leonid Sidorov, one of the conspirators. 

Mission 7: Space Race

Like I said earlier, this series is going to use brute-force monologues to convey most of the information going forward. Obviously in a properly designed game, all of this would need to be spread out and delivered organically in bite-sized portions. But here Morgan Everett is just going to talk our ears off. Continue reading ⟩⟩ “Deus Ex Pitch Part 7: Space Race (Post-Mortem Post)”

 


 

Roll For Podcast #1: Session Zero

By Bay Posted Sunday Oct 16, 2022

Filed under: Epilogue, Roll For Podcast 21 comments

 


In this, the very first episode of Roll For Podcast, the group tries to get their footing in this whole podcasting thing.

Hosted by: Bay, Issac, and Elliot.

Episode edited by Bay

Show notes: Continue reading ⟩⟩ “Roll For Podcast #1: Session Zero”