On November 22nd, 2019. Blizzard announced the development of ‘Overwatch 2’, the sequel to their highly praised multiplayer game ‘Overwatch’.
As far as I’m aware, The idea was pretty well-received; I personally was pretty excited about the news. I had been given Overwatch as a gift from my parents sometime in mid-2016. I had loved the game through my teens and was excited about the potential of a sequel. I then promptly forgot about the concept until I moved home three years later, and abruptly gained a large amount of free time to waste playing online games with my friends.
Once again, I was excited, and even more excited to hear it would be free-to-play. That meant more chances for people to experience a game I’d enjoyed since my teens.
Continue reading 〉〉 “The Death of Digital Ownership”