Monster Chess

By Shamus Posted Sunday Jul 11, 2010

Filed under: Movies 61 comments

At first I mistook this for a table scene. There weren’t any easily identifiable objects in the foreground to give a sense of scale. But it’s big:


Link (YouTube)

I am constantly impressed at how much effort nerds put into finding really, really inconvenient ways to play chess.

 


 

Blizzard’s Unreal Real ID

By Shamus Posted Friday Jul 9, 2010

Filed under: Column 95 comments

Note, this week’s column was written last night, before Blizzard changed its mind (partly) about Real ID.

Clearly they saw me coming and retreated. I’m fearsome that way.

 


 

Stolen Pixels #210: The Business Plan

By Shamus Posted Friday Jul 9, 2010

Filed under: Column 95 comments

Here is another dig at the plot of Resident Evil 5.

Read the comic then come back. Continue reading ⟩⟩ “Stolen Pixels #210: The Business Plan”

 


 

Spoiler Warning 2×20: Anger Management

By Shamus Posted Thursday Jul 8, 2010

Filed under: Spoiler Warning 114 comments

If you’re playing the Spoiler Warning drinking game, then you might want to go ahead and put yourself on the waiting list for liver transplant before you hit play.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

I’d intended to point this out during the episode, but of course the conversation got all confused like it always does and I forgot:

What about the slave collars when you free the kids? The game goes out of its way to show that your slave collar will detonate if you run. Fine, fine. But then the game forgets all about this and everyone just runs off with no problem. What’s the deal with these collars? Are they proximity based? Or are they detonated manually by one of the slave owners?

There are fences and armed guards to keep the slaves in check, so the story doesn’t need the collars to justify their imprisonment. It’s just another element of the world that’s established, forgotten about, and then contradicted, leaving nagging questions or plot holes.

Also, as Josh mentioned, we are now recording in W I D E S C R E E N! What he doesn’t mention because we didn’t know it until now, is that Viddler is crap and doesn’t recognize the widescreen-ness of the video. It insists on mooshing it down to some other aspect ratio, and no degree of fussing with the embedded player size can correct this. Boo.

 


 

Shamus Plays LOTRO: The Final Chapter

By Shamus Posted Wednesday Jul 7, 2010

Filed under: Column 108 comments

lulzy_splash.jpg

All good things must come to and end. The same goes for stupid things.

A bit about the story after the jump… Continue reading ⟩⟩ “Shamus Plays LOTRO: The Final Chapter”

 


 

Stolen Pixels #209: Please Let Me Arrest You

By Shamus Posted Tuesday Jul 6, 2010

Filed under: Column 88 comments

re5_splash2.jpg

Chris Redfield is a Villain. I can prove it.

I am enjoying Resident Evil 5 a lot more than I did RE4, although that’s mostly because I’m less frustrated going in. For me, Resident Evil 4 was an interesting case of a game being ruined by incorrect expectations.

I didn’t play console games at all in the 90’s. I played PC games all the way. (Not that I ever took part in the “PC vs. console” debate, an argument so childish it should be sent to its room, forever.) I just didn’t have a console and didn’t care to. I missed basically everything between the Atari and the Playstation 2, aside from dabbling with them when visiting friends.

Once I started playing console games, someone handed me Resident Evil 4 and told me it was awesome and that I would love it. I had just played Silent Hill 2 and it had blown my mind, so I was looking forward to another experience like that. I mean, they’re both survival horror, right?

Continue reading ⟩⟩ “Stolen Pixels #209: Please Let Me Arrest You”

 


 

Spoiler Warning Season 2×19: Stop Calling Me Mungo

By Shamus Posted Tuesday Jul 6, 2010

Filed under: Spoiler Warning 156 comments

Yet another instance of this open world game oppressing you with its tyrannical railroad plot.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Usually we feign annoyance for comic effect. This time I think the annoyance might have been a little bit genuine in a couple of places. Whoopsie.

 


 
From The Archives: